R16T19: Eric gets closer to where the action was, though the fight seems to be over now. He stands astride the fallen bodyguard to peer around the corner to the stairs to see that Saul is unconscious and is being tied up by Ozzy.

R16T18: Rod, combat appears to be over. Apophis is currently holding Saul while Ozzy ties him up. What do you do?

Ozzy on deck, continuing to tie up Saul; Apophis in the hole, holding Saul; Visto delaying ...

Spoiler: Battle Tracker
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Kwava: 24.
Ganmeed: 23.5.
Sol: 23.
Eric: 19. Feather step on Eric for 30 minutes (ignore difficult terrain).
* Akashic bond gives +4 insight bonus to damage (currently).
* Inner Sphere Stance (+2 dodge bonus AC, +2 Will saves).
Pink Thief: 18.5. (-8:12).
Huginn: 18.3. DELAYING!!!
Visto: 18.2. Akashic bond (Ferocity) w/ Eric. DELAYING!!!
Rodriguez: 18.
Ozlech: 15. Spirit sensing stance active.
Apophis: 14. Shield til R31T18. GRABBING Saul.
Saul Vancaskerkin: 10. Potion of barkskin +2. BLINDED til R28T14.9!!! GRAPPLED by Apohis! STABLE!!! Tied up with Ozzy's silk rope.
* Blinded:The creature cannot see. It takes a –2 penalty to
Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength– and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. All opponents are considered to have total concealment (50% miss chance) against the blinded character. Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.

OOC
Hans: 17. (-7:9). STABLE!!!
Blue Thug: 7. (-7:9). STABLE!!!
Brown Thug: 6. (-3:9). STABLE!!!

Beyar: 4. (-3:9). STABLE!!!

DEAD
Thief (5). Thug (2). Old Scratch (Imp, 1). Bojask.