R13T15: See a new adversary enter the hallway, Ozzy Claims him before initiating Fading Strike and appearing behind him flanking with Rod.

”Greetings Bojask.”
Ozzy says as he attacks with his conjured shortspear. Ozzy stabs the man in the back of his right thigh for 8.

R13T14: Apophis sees the northern battle is all done. Again, if he had shoulders he would shrug. He hustles down the hallway to be over the body of the fallen bodyguard - between Kwava and Saul.

R13T10: Saul comes up the stairs, using the walls to guide him, slashing wildly at Sol with his key stump.

End Round 13, Begin Round 14 ...

R14T24: At last, Kwava has something to shoot. With a single, perfect shot, he looses his arrow and it goes right into Bojasks's right eye ... killing him instantly.

R14T23: Sol gets away from the crazy blind man with the poisoned key stump of death, moving well north, chugging an extract, and getting 6 healing.

R14T19: Eric, your claim on Pink has ended. What do you do?

Ginny on deck, Visto in the hole ...

Spoiler: Battle Tracker
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Red Thief: 25. (-13:12). DYING!!!
Kwava: 24. READIED to shoot enemy that comes into view.
Ganmeed: 23.5. DELAYING!!!
Sol: 23.
Eric: 19. Feather step on Eric for 30 minutes (ignore difficult terrain).
* Akashic bond gives +4 insight bonus to damage (currently).
* Inner Sphere Stance (+2 dodge bonus AC, +2 Will saves).
Pink Thief: 18.5. (-7:12). CLAIMED til R14T19. DYING!!!
Huginn: 18.3.
Visto: 18.2. Akashic bond (Ferocity) w/ Eric.
Rodriguez: 18.
Ozlech: 15. Spirit sensing stance active. CLAIM on Bojask.
Apophis: 14. Shield til R31T18.
Saul Vancaskerkin: 10. Potion of barkskin +2. BLINDED til R28T14.9!!! POISON on key-stump. CLAIMED by Ozzy.
* Blinded:The creature cannot see. It takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength– and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. All opponents are considered to have total concealment (50% miss chance) against the blinded character. Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.

OOC
Hans: 17. (-7:9). STABLE!!!
Blue Thug: 7. (-7:9). STABLE!!!
Brown Thug: 6. (-3:9). STABLE!!!

Beyar: 4. (-3:9). STABLE!!!

DEAD
Thief (4). Thug (2). Old Scratch (Imp, 1). Bojask.