R12T5: Visto delays. He can't really find much that he can do to help his comrades right now, so he will hold off on it until an opportunity arises.

End Round 12, Begin Round 13 ...

R13T23:
Sol blinks as Ozlech goes by, but then shrugs since the quarry is blind and he moves up the stairs to the hallway. He throws a bomb at Saul, hitting the little would-be crimelord solidly for 12 fire.

R13T19: Meanwhile, Eric, on your end of things, what do you do?

Spoiler: Battle Tracker
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Red Thief: 25. (-12:12). DYING!!!
Kwava: 24. READIED to shoot enemy that comes into view.
Ganmeed: 23.5. DELAYING!!!
Sol: 23.
Eric: 19. Feather step on Eric for 30 minutes (ignore difficult terrain).
* Akashic bond gives +4 insight bonus to damage (currently).
* Inner Sphere Stance (+2 dodge bonus AC, +2 Will saves).
Bojask: 18.7.
Pink Thief: 18.5. (12:12).
Rodriguez: 18.
Ozlech: 15. Spirit sensing stance active.
Huginn: 14.9. DELAYING!!!
Apophis: 14. Shield til R31T18.
Saul Vancaskerkin: 10. Potion of barkskin +2. BLINDED til R28T14.9!!! POISON on key-stump. CLAIMED by Ozzy.
* Blinded:The creature cannot see. It takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength– and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. All opponents are considered to have total concealment (50% miss chance) against the blinded character. Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.
Visto: 5. Akashic bond (Ferocity) w/ Eric. DELAYING!!!

OOC
Hans: 17. (-7:9). STABLE!!!
Blue Thug: 7. (-7:9). STABLE!!!
Brown Thug: 6. (-3:9). STABLE!!!

Beyar: 4. (-3:9). STABLE!!!

DEAD
Thief (4). Thug (2). Old Scratch (Imp, 1).