R12T18: Finding himself partially cut off from the action, Rodriguez will perform the gestures for a spell before touching Apophis to try and heal his wounds, but discovers that Apophis' weakness won't heal. That is when Rod realizes that Apophis isn't "wounded" so much as he suffered from being too far from Rod during the course of the battle.”Apophis, go help Eric. They have Saul cornered.”

R12T15: Ozzy, you are in spirit-sensing stance in front of Saul. It seems that he is fighting more with his key-stump which might be poisoned. You have him claimed. What do you do?

Apophis on deck, Saul in the hole, Ganmeed/ Ginny delaying ...

Spoiler: Battle Tracker
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Red Thief: 25. (-11:12). DYING!!!
Kwava: 24. READIED to shoot enemy that comes into view.
Ganmeed: 23.5. DELAYING!!!
Sol: 23.
Eric: 19. Feather step on Eric for 30 minutes (ignore difficult terrain).
* Akashic bond gives +4 insight bonus to damage (currently).
* Inner Sphere Stance (+2 dodge bonus AC, +2 Will saves).
Pink Thief: 18.5. (12:12).
Rodriguez: 18.
Ozlech: 15. Spirit sensing stance active.
Huginn: 14.9. DELAYING!!!
Apophis: 14. Shield til R31T18.
Saul Vancaskerkin: 10. Potion of barkskin +2. BLINDED til R28T14.9!!! POISON on key-stump. CLAIMED by Ozzy.
* Blinded:The creature cannot see. It takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength– and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. All opponents are considered to have total concealment (50% miss chance) against the blinded character. Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.
Visto: 5. Akashic bond (Ferocity) w/ Eric.

OOC
Hans: 17. (-7:9). STABLE!!!
Blue Thug: 7. (-7:9). STABLE!!!
Brown Thug: 6. (-3:9). STABLE!!!

Beyar: 4. (-3:9). STABLE!!!

DEAD
Thief (4). Thug (2). Old Scratch (Imp, 1).