Artaith steps forward, axe and shield at the ready and her game face firmly affixed. "Oy!" She barks, easily loud enough to be heard over the scrambling. She lets the axe-hand fall behind her, clear to any practiced warriors as preparation to strike. "You ain't gon' like how this plays out!"

As the creature closes, and it becomes apparent her warning has fallen upon deaf ears, she raises her shield to take its first charge. In a smooth, practiced motion, her right hand swings upwards to bring the axe crashing down just on the other side of her shield- typically where the enemy would be trying to regain his footing. She follows it quickly with a spin and a savage slam of her shield.

Spoiler: Artaith, round 1
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Artaith Forgeheart
F NG Dwarf Warpriest (Shield bearer), Level 1, Init 1, HP 14/14, Speed 20
AC 18, Touch 11, Flat-footed 17, CMD 14, Fort 5, Ref 2, Will 5, CMB +3, Base Attack Bonus 0
Dwarven double war axe +3 (or +1 TWF) (1d10+3, x3) (cleave bonus)
Spiked steel shield +3 (or +1 TWF) (1d6+3 (+1 TWF), x2)
Scale mail, Heavy steel shield with spike (+5 Armor, +2 Shield, +1 Dex)
Abilities Str 16, Dex 12, Con 14, Int 7, Wis 17, Cha 6
Condition Iron Within: 1/1
Cleric spells
Blessings: 3/3

Seems probable at least one target will close to melee before Artaith acts. If this is totally out of line, tell me and I'll delete it.

(1d20+1)[10] War axe attack
(1d10+3)[10] damage

(1d20+1)[13] CC? (21, x3)
(2d10+3)[12] crit bonus


2nd half of TWF:
(1d20+1)[18] spiked shield attack
(1d6+1)[6] damage

(1d20+1)[17] CC? (21, x3)
(1d6+1)[4] crit bonus