Your group sneaks forward, Artaith bringing up the rear as she stomps along in her 'no-nonsense' way. Definitely there's something up ahead, even at this distance you can hear snuffling animalistic sounds and a scuffling, and crumpled weeds where someone or something has recently passed.

Rounding the low wall some 60ft from the source you spot the cause of the disturbance...hunched over the corpse of a dog-sized rat are two feral-looking people with the ragged remains of clothing barely clinging to their bodies. Even as you watch they grab and tussle over the meat, grabbing great gobbets of organs and flesh with clawed fingers and stuffing what they can into their mouths - disgusting!

A loose rock shifts under Phil's foot and as he regains his footing the two 'humans' snap heir heads around, a hungry look in their eyes as they spy fresh prey interrupting their meals...

Spoiler: initiative rolls & info
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Initiative
Rhiaghan (1d20+5)[11]
Ellie (1d20+2)[17]
Phil (1d20+2)[16]
Artaith (1d20+1)[2]
Eponine (1d20+3)[14]
Evil (1d20)[14]

Foes are currently flat-footed, none of you are.
Foes are 60ft distant (100ft for Artaith, who is slowly and clumsily following behind )


=> Ellie, Phil & Eponine