Spoiler: DeTess- Godslayer
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Originally Posted by
DeTess
Godslayer 1B
Artifact - equipment R
Equipped creature has Deathtouch.
T: Target creature loses indestructible until end of turn. If that creature is a God creature it loses all abilities until end of turn instead. If the targeted creature leaves the battlefield this turn, untap ~.
Equip 2
There aren’t any equipments that can be tapped, though it is supported by the rules. This is a flavorful card, and I like that I can be useful even when not up against a god, and that it can be useful against all gods by removing their abilities. I’m not totally sure on the necessity of the untap clause, though, since it’s not often that opponents will have multiple gods.
Spoiler: Necroticplague- Divine Spark
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Originally Posted by
Necroticplague
Divine Spark
Creature- Illusion U
Mutate 3
This is an enchantment and god, in addition to its other types and subtypes.
If this creature is a demigod, it is indestructible.
If this creature is a nightmare or an illusion, it has shadow and hexproof.
0/0
This is a very strange card. On any creature that’s not one of the chosen types, this does basically nothing, and might even make the card weaker by opening it up to enchantment removal. It’s useful on a demigod, but we only have 5 of those. Shadow is a weird choice for the nightmares and illusions; it’s been a while since we’ve seen it. This card just seems a bit too specific to be useful, even in a deck with the chosen creature types.
Spoiler: mystic1110- Chromatic Apotheosis
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Originally Posted by
mystic1110
Chromatic Apotheosis 3
Sorcery R
Chromatic Apotheosis is all colors.
Spend only colored mana to cast Chromatic Apotheosis
Exile a creature you control, then search your library for a God card that shares a color with that creature and place it onto the battlefield under your control. Shuffle your library.
This could be pretty good, even with the sacrifice and colored mana clauses. It’d probably be safer with a nontoken clause on the exiling ability, so that you are actually put down a card in exchange for the god.
Spoiler: +5 Vorpal Bunny- Deific Display
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Originally Posted by
+5 Vorpal Bunny
Deific Display 1UU
Instant - U
Reveal a creature card that has the God type in your hand. Tap a number of permanents target player controls equal to that card's converted mana cost.
'Oh. My. God.'
- Unnamed Acolyte
This is a very narrow card, and one that’s a bit self-contradictory. You want gods in your deck, but you don’t want to cast them, or else you might draw this card and be unable to use it. This should be able to do something if you don’t have a god in hand.
Spoiler: Personification- Kodo, Titan of Gods' Fears
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Originally Posted by
Personification
Kodo, Titan of Gods' Fears 1WB
Legendary Creature - Elder Giant M
When Kodo enters the battlefield, sacrifice it unless it escaped.
Whenever Kodo enters the battlefield or attacks, choose a color. Each opponent loses life equal to their devotion to that color. You gain life equal to the life lost this way.
Escape-WWBB, Exile five cards from your graveyard.
6/6
This is a very flavorful design, turning the gods’ devotion against them. The power level seems alright; dependent on whether your opponent is playing a mono-colored deck or not. This would be a fine titan.
Spoiler: Tom the Mime- Zealous Apostate
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Originally Posted by
Tom the Mime
Zealous Apostate 1W
Creature - Human U
Each players devotion to every color is 0.
"The gods have no power but what we give them. So give them none."
1/3
A nice hatebear (well, not really a bear) that could see play if a devotion deck becomes popular. Shutting down Nykthos in eternal formats is probably the biggest draw. Still, this could probably have some kind of secondary ability, like Lifelink or something, so that it’s not just a vanilla card in most cases.
Spoiler: Kapow- Karametra, Full of Plenty
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Originally Posted by
Kapow
Karametra, Full of Plenty 3WG
Legendary Enchantment Creature - God M
Indestructible
As long as your devotion to green and white is less than seven, Karametra isn’t a creature.
Whenever you tap a Plains or Forest for mana, add an additional mana that land could produce.
Whenever you cast a creature spell, you may pay X, where X is the creatures casting cost, if you do create a token, that is a copy of the creature.
5/6
Karameta the doubler! The mana doubling is potent, but not that much more than, say, Mirari’s Wake. I love the second ability and how it synergizes with the first, and it probably have some strong combos to look out for. This could be on the strong side, but I’d love to make a commander deck out of this.
Spoiler: Dr.Gunsforhands- ULA
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Originally Posted by
Dr.Gunsforhands
ULA - 6
Legendary Artifact Creature - God MR
Indestructible
Unless an opponent has 12 or more cards in exile, ULA isn't a creature.
When ULA enters the battlefield, exile target permanent.
Whenever a creature attacks an opponent or a planeswalker they control, exile the top 2 cards of that opponent's library.
9/9
An interesting card. I was a bit wary about exile a permanent for 6 generic, but for just 1 more you can get Karn who can potentially do it twice, and Scour From Existence, which is an instant. I think this could be alright. The secondary ability is a flavor win by working well with the Eldrazi processors, but probably won’t be much use to you except turning on ULA. For the price, I think this could be fine.
Spoiler: Quiddle- Ascension
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Originally Posted by
Quiddle
Ascension WW
Sorcery MR
Return target legendary creature with a converted mana cost of less than or equal to the number of creatures you control from your graveyard to the battlefield. That creature is indestructible, a God Enchantment in addition to its other types, and has "As long as you control less creatures than this enchantment's converted mana cost, this enchantment is not a creature."
This is an interesting form of recursion. I feel like you’d probably mostly want to use it on creatures with good ETBs or passive effects, so that you can guarantee some value out of it. I think the limit on the reanimation will prevent this from being broken, so this has a good power level.
Spoiler: ben-zayb- Cannyth, Roof of the World
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Originally Posted by
ben-zayb
Cannyth, Roof of the World
Legendary Land Creature - Mountain God M
Indestructible, Double Strike
~ isn't a creature unless you control three or more Mountains.
T, Sacrifice another land: Add RR. Put a +1/+1 counter on ~.
2/2
Oh, the poor judges. Dryad Arbor is bad enough, but now it’s a god, too? Rules issues aside, this seems broken to me. In Red Deck Wins, this is just always gonna be on past turn 3, and a free 2/2 indestructible double strike that can get even bigger is really good. If you want to keep this as a land god, this should probably have a much higher land requirement to become a creature, maybe something like 6 mountains.
Spoiler: And the winner is...
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Kapow, with Karametra! Congratuations!
Honorable mentions to Quiddle's Ascension, and Tom the Mime's Zealous Apostate.