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Andrei Petran
Human (Varisian)
Rogue, ex-Apprentice Wizard (Amethyst)
Age: 23
Framed (Dropout)
WS: 41 (+5 advance) 46
BS: 36
S: 36
T: 40
Ag: 38 (+10 advance, +5 Lightning Reflexes) 53
Int: 39 (+10 advances, +5 Savvy) 53
Wp: 36 (+15 advances) 51
Fel: 40 (+10 advance) 50
Shelyn's Mercy on BS and Wp, +5 to everything included
A: 1
W: 13/13
StrB: 3
TB: 4
M: 4
Mag: 0 (+1 advance) 1
IP: 6
FP: 2 (used 2)
XP: 1700xp
Spoiler: Advance Scheme
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Apprentice Wizard
+5 Ag (*)
+10 Int (**)
+15 Wp (***)
+5 Fel (*)
+2 W (**)
+1 Mag (*)
Exits: Journeyman Wizard, Scholar, Scribe
Rogue
+5 WS (*)
+5 BS
+10 Ag (*)
+5 Int
+5 Wp
+10 Fel (*)
+2 W
Spoiler: Skills
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Academic Knowledge (Magic)
Channelling
Charm (extra trained skill at creation)
Common Knowledge (Korvosa)
Gamble
Gossip
Magical Sense
Perception
Read/Write
Search
Speak Arcane Language (Magick)
Speak Language (Classical, Varisian)
Basic Skills
Animal Care
Command
Concealment
Consume Alcohol
Disguise
Drive
Evaluate
Haggle
Intimidate
Outdoor Survival
Ride
Row
Scale Sheer Surface
Silent Move
Swim
Spoiler: Talents
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Aethyric Attunement
Fast Hands
Lightning Reflexes
Petty Magic (Arcane)
Resistance to Disease
Resistance to Poison
Savvy
Streetwise
Spoiler: Gear
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Common clothing consisting of a shirt, breeches, and worn
boots, a tattered cloak, a dagger tucked in a boot or belt, a sling
bag or a backpack containing a blanket, a wooden tankard, a
wooden cutlery set, a hand weapon (axe, club, sword, etc.) and
a purse holding 10 Gold Crowns (gc).
Quarter Staff, Backpack, Printed Book
Wand of Acid Splash
Functions as a S2 magic missile (that always reduces AP by 1 on the location it hits)
Power (1d10) CN 5 on a 1 it depletes for ~ 24 hours
One can attune one self to a wand by making a WP test (or channelling if better). A critical failure on that test breaks the wand.
Spoiler: Spells
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Glowing Light
Sounds
Drop
Marsh Lights
Magic Dart
Sleep
Spoiler: Advances
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8 advances including the free one
3 more taken after the zombie fight
-all apprentice wizard advances taken plus Fast Hands (1100xp)
200xp to switch to Rogue
3 advances taken (300xp)
Gamble (100xp)
Streetwise (100xp)
Spoiler: Background
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Andrei is the son of a blacksmith in a small village to the north of Korvosa. Since he was young he had a tendency to see things that others couldn't and eventually to predict things before they happened. Eventually he developed enough of a reputation that one of the Academae wizards chose to investigate and determine whether he was suitable for further training. The Wizard who brought him in was of the opinion that a lack of training might eventually be dangerous to anyone around him.
Been in the city for a few years now and was comfortable enough to spend time in the city without really announcing who he was. This led to him being in the wrong place at the wrong time where he was accused of murder. If the witness knew who he was he might not have bothered.
Kicked out of the Acadamae because even if it was a lie it's politically inconvenient to have even trainee wizards accused of murder. At this point he was thought to be capable of controlling himself. Has also been told that he can expect worse from his former teachers if it turns out to be true. They can't allow a Wizard murderer to go around unpunished in case he digs into the wrong kind of magic.
Since then he's been trying to clear his name. Can't really go back to his village with these accusations hanging over him. Has been willing to do odd jobs for members of the Cerulean society who might need a wizard's help. This has so far been enough to make ends meet.