Yep, the wards prevent spirits from going in or out, so we're essentially trapping the big bad in one area along with the friendly spirits mentioned helping out (I don't think we RPed the conversation making sure they're okay with the being trapped thing by the by, in case that was still needed)

Wolf blooded are stationed safely outside of the perimeter. Like us, they can cross the border freely, but them getting in close to this thing is a bad idea. HWOB is really bad news. Instead they'll be providing fire support. Flinging water balloons full of the bane paste, shooting harpoon guns with the tips smeared in the same, etc.

Solomon and Michael were tasked respectively with getting HWOB to the ambush site, and separated from his host of Beshilu rats. In both cases this mostly involves getting them pissed off and leading them on a merry chase, although if anyone has ideas on refining that, I'm all ears.

In any case, if things go as planned, we'll lead him to the trap in the physical world, hopefully proceed to beat the crap out of him. At some point he'll probably retreat to the spirit, but then still be trapped and suddenly facing off against our spirit allies, also armed with even more Bane.

For Llyarden, you should be aware that the pack of dog spirits in question are Michael's friends. Basically they watched over him and acted as his pack for much of his life before his first change.