Heltinne Thrainsdottir, Speaker of Spirits

Heltinne’s breath came in pained gasps as she fell back. She chided herself for her lack of skill and endurance. Her spells were gone, her resources low, and her weapons seemed ineffective. She knew her time on the mortal coil could be ending, a fate worse than the fires of Hel ...

Heltinne stopped her train of thought, thinking again on the fires of hell. Glancing down at the campfire, something occurred to her. Holding the tip of her spear in the flames, Heltinne grinned. What better way to stop ice fry than with hot steel!

OOC - heating up my spear tip, in hopes that it will help pierce the resistance of n these creatures. If she can heat her weapon as a move action, Heltinne will try to step and hit one of the buggers. Otherwise she’ll wait for her next turn.
Spoiler: Status
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AC 15 (19) HP 1/9 Init +1 Move 30
F +1 R +1 W +3
Weapon: MW longspear (+3, 1d8+3), Morningstar (+2, 1d8+2/3)
Spells (Unl) ghost sound, mage hand, guidance, create water, detect magic, spark / (0/3) cure light wounds, bless, obscuring mist
SLA (alter self): 1/1, Ice armor: 1hr
Key skills: Perception +6; Sense Motive +5; Diplomacy +7; Heal +7; Spellcraft +4; KS Religion +4; KS Geography +5; KS History +4
Effect: bless (+1 att/save vs far; 4 rounds); Ice armor (+4 AC, 1hr); ER 5 vs cold, acid, electricity