Heltinne Thrainsdottir, Speaker of Spirits

Heltinne froze at the whisper, eyes scanning the darkness. Upon seeing the ice imps, she gripped her spear and gave a low whistle to the group. ”Arise! We are under attack by sprites!”. With a quick gesture she called forth a blessing from the gods as she readied her spear for combat.

OOC - Still working, bu home time is even more family time than normal! Sorry about the delay! If necessary you can always not/skip to keep the game rolling.

Standing up, readying her spear and casting bless.

Spoiler: Status
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AC 14 HP 9 Init +1 Move 30
F +1 R +1 W +3
Weapon: MW longspear (+3, 1d8+3), Morningstar (+2, 1d8+2/3)
Spells (Unl) ghost sound, mage hand, guidance, create water, detect magic, spark / (1/3) cure light wounds, bless, obscuring mist
SLA (alter self): 1/1, Ice armor: 1hr
Key skills: Perception +6; Sense Motive +5; Diplomacy +7; Heal +7; Spellcraft +4; KS Religion +4; KS Geography +5; KS History +4
Effect: bless (+1 att/save vs far; 10 rounds); ER 5 vs cold, acid, electricity