Making sure that your remaining prisoner, Cnut, is securely bound you prepare to leave. The cattle are anxious at the smell of blood and battle as are your horses and they're happy to be led away. With the Trollfist Hills scouted now you make your way down a narrow trail of loose stones towards the nearby moors.

Muddy, heath-covered, and dotted with small bogs, the Moors run from the coast to the Forest of Woe far to the south, interrupted only by the Stonefist Hills, forested areas, and occasional barrow fields of the ancient Andøvan peoples. Only the barest hints of green have begun to spring up among the broken rocks and muddy hollows. The winds of a recent winter still blow across this flatland and chill through all but the heaviest cloaks, and the occasional bog pool still has a rime of fragile ice around its edges. A cold fog still clings to the moorland, periodically obscuring your sight across the exposed waste.

No trail marks your route through the moors, but travel is nevertheless pretty straightforward for the next few hours as Mørkedrømevandrer guides you. As you travel west you skirt north slightly to avoid the Barrow Lands where you recently proved your valour. Through the intermittent fog you spy the many barrow mounds rising to your left at some distance. From here you can even see the occasional form of ancient bronze-clad Andøvan sentinels still standing guard atop the mounds. It seems the recent activities of the witch Sibbe have left the undead restless and not yet willing to return to their rest.

Spoiler: Survival roll & info
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DDW survival (1d20+6)[20]

Do you want to investigate the Barrow Lands and the undead warriors again, or continue on your journey toward the west coast? Your various animals will be unhappy at approaching much closer to the undead.