Heltinne Thrainsdottir, Speaker of Spirits

Heltinne glanced back the way they came, then nodded to the cattle tracks. ”I would prefer to return to our Jarl with our charges task complete. I vote we return these cattle to Javik’s kin, then continue the hunt.”

OOC - She will help help look for tracks, and try to remember the area and where Javik’s homestead might be.
Perception - (1d20+6)[22], Geography - (1d20+4)[8]

Spoiler: Status
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AC 14 HP 9 Init +1 Move 30
F +1 R +1 W +3
Weapon: MW longspear (+3, 1d8+3), Morningstar (+2, 1d8+2/3)
Spells (Unl) ghost sound, mage hand, guidance, create water, detect magic, spark / (2/3) cure light wounds, bless, obscuring mist
SLA (alter self): 1/1, Ice armor: 1hr
Key skills: Perception +6; Sense Motive +5; Diplomacy +7; Heal +7; Spellcraft +4; KS Religion +4; KS Geography +5; KS History +4
Effect: ER 5 vs cold, acid, electricity