Heltinne Thrainsdottir, Speaker of Spirits

Normally, in a surprise round you get either a standard or move action - is it different here?

Heltinne saw the troll turn towards the group and she froze for a moment. As soon as she saw the beast start to move, she raised her spear and free hand and called upon the gods of the north. ”The gods of winter watch over you, as do your ancestors. Prove yourself worthy of their gaze!”

Presuming she can take a standard action, Heltinne will cast bless on the group.
Spoiler: Status
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AC 14 HP 9 Init +1 (+3) Move 30
F +1 R +1 (+3) W +3
Weapon: MW longspear (+3, 1d8+3), Morningstar (+2, 1d8+2/3)
Spells (Unl/2): ghost sound, mage hand, guidance, create water, detect magic, spark / cure light wounds, bless, obscuring mist
SLA: 1/1, Ice armor: 1hr
Key skills: Perception +6; Sense Motive +5; Diplomacy +7; Heal +7; Spellcraft +4; KS Religion +4; KS Geography +5; KS History +4
Effect: Child of Winter (+2 Initiative/Reflex; endure elements vs cold; no penalty on ice; 1/2 pen deep snow); ER 5 vs cold, acid, electricity