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Thread: Tribes of Twelve Seas [IC]

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    Dwarf in the Playground
     
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    Default Re: Tribes of Twelve Seas [IC]

    Arono Tribe

    Spoiler: Arono Island
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    Hall of Weavers I: Your Gatherers/Fishers gain +5 Capacity. You gain +2 Villagers to use in actions due to increased productivity.

    Storm Shelters I & Fortifications I: These storm shelters should help protect your tribe against storms, as would fortifications against raiders. However, with the increase in population, it’s also more difficult to safeguard. Both structures could benefit from improvements to better serve the tribe.

    Tidepools

    Your Villagers search the tidepools and discover one swirling with waves. After a short dive, one of the braver villagers retrieves a shell, from which a soft breeze blows. It seems some of the passing storm’s wind has gotten trapped in the shell - you have acquired Stormwind 1. Villagers also fish out 2 Food worth of fish, that got caught in the Tidepools.

    Stone Knives

    Craftsman makes 2 Stone Knives

    (Stone is used to make short-shafted weapons, such as knives which are distinct from long-shafted weapons, like spears. Warriors use both, switching between weapons, as combat dictates)

    Greenstone Knife

    As Rassa Defthand works on the greenstone dagger, he feels the mana flow freely into the new form, with almost no loss. The spirits shall find it a worthy receptacle of their power. He feels the weapon in his hand demand him to speak - wanting to be named. What name does Rassa Defthand give to it?

    (Most weapons acquire Names in combat, but sometimes skilled craftsmen, assisted by empowered paragons, can achieve it in the process of crafting)


    Spoiler: Wikta Island
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    The priests sense presence of the dead in the abandoned village. They linger, skeletons, stripped of their flesh, devoured of every single bit of softness. It is rare to see ghosts in such a state - perhaps criminals, abandoned to the elements in the wild, denied proper burial. Would priests attempt to converse with the ghosts? Another possibility is that there is a powerful curse on the island, perhaps something that was brought here by careless traders. The priests can focus on trying to find such objects. Or could be a divine punishment, an act of Gods or a very powerful spirit. Such an event would not require cursed object, but could be traced by searching for traces of powerful spiritual power. What approach do your priests chose?
    Last edited by Kessler; 2019-10-17 at 06:37 PM.