View Single Post

Thread: Tribes of Twelve Seas [IC]

  1. - Top - End - #14
    Dwarf in the Playground
     
    Kessler's Avatar

    Join Date
    Oct 2009

    Default Re: Tribes of Twelve Seas [IC]

    Korrowmal

    Spoiler: Turtle Island
    Show

    As the mighty armada of Korrowmal approaches Kamu, the Giant Turtle Island, they see the Turtle Tribe warriors prepared for a fight. Somehow, they must have learned about the Korrowmal’s arrival and rallied to the defense of their island. While Korrowmal clearly hold numerical advantage, the fight does not promise to be easy, as Korgor, the Heart-Eater observes the enemy fortifications. Turtle Tribe has lived up to their name, investing their efforts into strong defense. The four legs of Kamu are the only way to climb up to the Giant Turtle’s back. Turtle Tribe has raised the rope bridges they use and built wooden platforms, from which they could assault anybody, who would be climbing Kamu’s legs. Their warriors are few in numbers, but fortifications allow their villagers to fling stones at the attackers.

    Korgor considers his options, and chooses to assault all four legs at once, holding a fifth group of warriors in reserve, to hit the enemy, once a foothold is established in the enemy defenses. This plan relies on the Korrowmal superior numbers, forcing Turtle Tribe to split among four defense locations. Korrowmal warriors charge with screams and begin climbing. Their skills are a match for the advantage that defensible location provides to the Turtle Tribe. Soon however, powerful winds begin to blow, ripping Korrowmal’s warriors from their footholds in the Kamu’s leg. It seems Turtle Tribe has called upon the aid of gods or spirits, or perhaps such aid from another tribe. The assault of powerful winds throws Korrowmal assault in disarray and for a moment the outcome dances on a tip of a spear. So Korgor joins the fray. He climbs fast, making it to the defensive platform and single-handedly killing three Turtle Tribe warriors, that were defending it. Sensing an opening High Priest Kahmar signals the reserve force to attack. Korgor holds seized fortifications against counter-attacks, his screams imitating the terrifying roars of the beasts in the jungles of Gorhwal. The reserve force arrives and takes fortifications. The defenses of Turtle Tribe crumble - their warriors are not bad, but Korrowmal are clearly superior in skill and soon are able to bring their full numbers to quickly crush all resistance.



    Korrowmal have slain 2 Warriors & 2 Villagers of the Turtle Tribe.
    Korrowmal have lost 1 Warrior and have 1 Warrior (Wounded).
    Korrowmal have taken Seven Skulls 3 of warriors, slain by the Korgor, as he took and defended defensive platform as a Trophy.
    .
    The news of the Korrowmal victory would soon spread across the Middle Sea. But for now, there are diplomatic negotiations to conduct - ultimatum to be handed to the Turtle Tribe.

    (You can adjust your diplomatic action. If not, I’ll carry on with what you described originally)


    Arono Tribe

    Spoiler: Shell Island
    Show

    The sailors seems fearful of sailing to the Shell Island. The stories of the sailors, who perished to it’s waters are many. Kilio Silvertongue makes a speech before them, describing it as a great adventure and the rewards of braving the dangerous waters. In the end, sailors are salivating at the feast that awaits them, once they succeed and fears are forgotten.

    As canoes approach the Shell Island, water currents speed up and become more violent. Some sailors swear, they see sharp-toothed faces in the water, the greedy spirits of the Isle. Prayers are muttered to the Tamihiro, as sailors fight currents, but whether the Great God of Ocean Currents hears them or not is unknown.

    The canoes are shaken from one side to another, many times sharp reefs and treacherous shallows threaten to claim them and twice the ships nearly overturn. Yet in the end, miraculously, through sheer luck, they find a safe current to the Island. There a veritable feast of delicious clams, indeed awaits the tired sailors, as they slurp them from their pearly-white homes. There is 30 Food worth of clams here - enough to feed the entire tribe and Shells 3. The spirits of the Island swim lesiruly around it, taking forms of translucent eels and silvery fish. They are seemingly no longer interested in obstructing Arono Tribesmen and some even appear playful.

    Aoa Strongheart orders sailors to load a Giant Blue Shell 3, found among other mollus bounty of the island, as a trophy of tribe’s achievement.

    As news reach Arnon Tribe’s Island, the priests gather to discuss this great success. After many arguments, they declare thus. “We have received great luck - we must show our gratitude for it, or we shall anger those who gave it to us.” However, the priests are split about who exactly to thank for this luck. Some are certain it were Gods, perhaps Tamihiro or cunning Urgo. Others are certain it were spirits of ancestors, rewarding tribe for it’s adventurous spirits. Among traders, there have been a couple, who think that priests are wrong - “Sometimes good luck is just good luck.”


    Kamarula

    Spoiler: Craftsmen
    Show

    You need to specify, what exactly you are making.


    Groh

    Spoiler: Groh Tribe Island
    Show

    Construction: Your Tribe builds mud walls, and plants wooden spikes to deter attackers. You finish Fortifications 1.

    The Hall of Crafters 1 is finished, strengthening your Craftsmen and improving their mood. Grom Whitehands input helps make the building better suited for your craftsmen.

    Craftsmen: your crafters succeed in making a high-quality Stone Tools 2 from 1 Stone. As they work in the newly constructed Hall of Crafters, a small Spirit of Stone appears, a miniature figure, made of pebbles. It rolls around, clacking it’s tiny fists. Your priests believe it’s a spirit of good fortune - if it chooses to inhabit an object or building, it would certainly be of use or perhaps a favor can be coaxed from it.

    Yida Stoneseer discovers a buried Strange Statue of a man. Only his head can be seen, the rest is under earth. Something about this statue seems special.


    Spoiler: Leofell Island
    Show

    As Traders, accompanied by Warriors go deeper into the Leofell jungle, sharp cries of challenge raise from the branches of the trees. Figures descend from them, with animal agility - apes, with brown fur and red faces. They bare their fangs and make threatening movements, waving their muscular hands. The forest is rich with Wood 3, and 10 Food of forest berries and game can be gathered. But the apes present a danger, and they block your access to the center of the island. The warriors are concerned, that they’ll be hard pressed - double their current numbers would even the odds of showing red-faced apes, who’s boss.


    Spoiler: Golden Sands Island
    Show

    The Golden Sands is an Island with beautiful sandy beach, with small fish swimming in a calm lagoon, shielded from waves by a long reef. There are some fruit trees, which with the fish provide 10 Food. A small grove of trees provides the only shade in the island. There, a large wooden house can be seen, rising above the treetops. From it emerges a giant figure, four-five times the size of a normal man. He wields a club, that seems to have been a tree, torn from the ground. The giant looks at your sailors, as they circle the Island, not risking to land, at the sight of him.


    Spoiler: Ash Tribe
    Show

    We have survived and prospered. Arrongar is powerful god. He has protected us against Godsplash and made certain that we want for nothing.


    Spoiler: Blessed Isle
    Show

    All has been well, for we are in the hands of Gods. Visit us, if you wish to show your piety and seek their favor. Our Temples stand as they always did.


    Spoiler: Stone-Head Tribe
    Show

    It was a trying time, but we endure.
    Last edited by Kessler; 2019-10-04 at 04:55 PM.