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Thread: Tribes of Twelve Seas [IC]

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    Halfling in the Playground
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    Jun 2014

    Default Re: Tribes of Twelve Seas [IC]

    The Korrowmal Tribe


    The Korrowmal Tribe's Dreamers
    Spoiler: Hell's Tribe
    Show
    "The venerable Chemosh is a callous and demanding patron, and this unassuming blessing has made his faithful hardy. The Karrowmal are no strangers hardship either. The ruthlessness of our patron has to made us mighty, made us fearsome as he. Perhaps, this gives us familiarity? Perhaps, we are brothers in hardship? But so alike, aren't brothers destined to quarrel? Only time will tell.

    The Stone-Heads and Turtles belong to the Karrowmal. Respect our hunting grounds and we will have no quarrel. And if you make for amicable neighbours, then perhaps in time we can discuss the trade of lessers, of slaves."


    Involved:
    1x Leader (Dreamer); Lyra, the Night Haunt

    Overview:
    - Beginning a dialogue with the Hell's Tribe.
    Spoiler: Arono Tribe
    Show
    "The Korrowmal respect the Gods. Every soul has a place in this world. Some are destined to rule, other to serve. Yet every soul has a place. It is the destiny of the Korrowmal to rule the lands, the earth beneath one's feet, the sand beneath one's toes.

    That is our place. And we believe the Gods divine yours. You belong upon waves. The sea beckons to your kin in a way it never will for ours.

    Respect begets respect, and such we will offer you a gift to aid your path. To rebuke it would be considered a slight. And all know how the Korrowmal repay insults."


    Involved:
    1x Leader (Dreamer); Lyra, the Night Haunt

    Overview:
    - The Korrowmal Tribe offers the Arono Tribe the safe currents they discovered to Stone Flowers Island as a gesture of good will.
    Spoiler: Makoro Tribe
    Show
    "The Korrowmal respect the Gods. Every soul has a place in this world. Some are destined to rule, other to serve. Yet every soul has a place. It is the destiny of the Korrowmal to rule the lands, the earth beneath one's feet, the sand beneath one's toes.

    That is our place. And we believe the Gods divine yours. You belong upon waves. The sea beckons to your kin in a way it never will for ours.

    Respect begets respect, and such we will offer you a gift to aid your path. To rebuke it would be considered a slight. And all know how the Korrowmal repay insults."


    Involved:
    1x Leader (Dreamer); Lyra, the Night Haunt

    Overview:
    - The Korrowmal Tribe offers the Makoro the safe currents they discovered to Stone Flowers Island as a gesture of good will.


    The Korrowmal Tribe's Warriors
    Spoiler: Subjugation of the Turtle Tribe and Building an Outpost on Kamu
    Show
    Involved:
    1x Leader (Warrior); Korgor, the Heart Eater
    1x Leader (Priest); Cahmar, the Sacred Butcher
    5x Warriors; Regular
    1x Sailor
    1x Craftsmen
    4x Villagers
    Relevant Traits:
    - Fearsome

    Overview:
    Phase 1
    - A mighty warhost of the Korrowmal Tribe sail to the island Kamu, home the Turtle Tribe, without warning.
    - The Sailor (1) ensues a safe journey to and from the island.
    - The Korrowmal Tribe launches a surprise daytime raid on the main village of the Turtle Tribe. This is in the hopes that it gives them enough time to gather their warriors for a pitched fight, but not enough time for the tribe to flee into the wilderness.
    - Only Korgor, the Heart Eater (Leader) and his Warriors (5) initially disembark. The rest of the warhost remains in their canoes, to give the illusion of a greater number of combatants and strike more fear into the defenders, yet it also means they ready to flee in the case that things go poorly.
    - Korgor, the Heart Eater (Leader/Warrior) and his Warriors (5) will ignore any initial parleys, and immediately engage the (hopefully outnumbered) Warriors (?) of the Turtle Tribe, and only Villagers who resist or carry weapons. The Warriors (6)of the Korrowmal Tribe do not engage in any pre-battle ritualist displays but go straight into the fighting. The warriors of the Korrowmal Tribe will not accept any surrenders from the Warriors (?) of the Turtle Tribe. If the Korrowmal Tribe are successful, all Warriors of the Turtle Tribe will be killed.

    Phase 2 (assuming a successful Phase 1)
    - The remainer of the Korrowmal Tribe warhost lands on Kamu.
    - Korgor, the Heart Eater (Leader/Warrior), and Cahmar, the Sacred Butcher (Leader/Priest), parleys with the leaders of the defeated Turtle Tribe and layout the terms of their subjugation.
    - The Turtle Tribe is to become tributary of the Korrowmal Tribe. Any supplies (Food or Resources) not necessary to the immediate survive of the Turtle Tribe are to be given to the Korrowmal Tribe.
    - The Turtle Tribe is not allowed to train any Warriors to replace those lost. They must now rely solely on the Korrowmal Tribe for protection.
    - The Turtle Tribe will be allowed to continue worshipping it's God. Priests and Dreamers will not be harmed, so long they comply and agree to become a tributary of the Korrowmal Tribe.
    - The Korrowmal Tribe takes as an important relative (preferably a daughter or son) of the Chief to the Turtle Tribe from Kamu back to Gorwhal as a ward to ensure cooperation.
    - The Korrowmal Tribe takes as many slaves as possible from Kamu back to Gorwhal. The order of priority are Craftsmen, Sailors, and then Villagers. Priests and Dreamers are not be taken.
    - Should the Turtle Tribe refuse to become tributary of the Korrowmal Tribe the Warriors of the Korrowmal Tribe will massacre as many of the now defenceless members of the Turtle Tribe as possible. They will in particular target Leaders, Dreamers and Priests. They will then leave with as many slaves and resources as possible.

    Phase 3 (assuming a successful Phase 3)
    - If the Turtle Tribe becomes a tributary of the Korrowmal Tribe, Villagers (4) begin construction on an Outpost on Kamu, under the supervision of a Craftsman (1).
    - Cahmar, the Sacred Butcher (Leader/Priest), as a Priest, conducts ceremonies to honour the Korrowmal's Gods, seek their aid and study their blessings. She does this by collecting the bones of the fallen, both friend and foe.
    - As the Korrowmal Tribe warhost leave to return to their home island, Warriors (3) remain to watch over and ensure loyalty from their new subject.


    The Korrowmal Tribe's Craftsmen
    Spoiler: Building a Hall of Warriors on Gorwhal
    Show
    Involved:
    1x Craftsman
    4x Villagers

    Overview:
    - Villagers (4) begin construction on a Hall of Warriors on Gorwhal, under the supervision of a Craftsman (1).


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    Last edited by - Hack -; 2019-10-02 at 06:50 PM. Reason: Spelling and Formatting