Turi joins the fray now, and the Relic Knights surround the mastiff from all sides. But its furious movements blend with the creeping shadows all around them, and all of their blows are wide - except for a swift motion of Vershab's hand, which doesn't seem to hurt the hound, but causes it to recoil, startled. Baying for blood, it turns back to attack Lehasti, and its sweeping tail lashes at Vershab, but it seems to hesitate, and while the arcanist takes a blow to his face, the paladin's armor deflects the monster's snapping jaws.
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@ Vershab and Turi, pls don't forget the 50% miss chance when rolling.
Miss chance for Vershab this turn (1d100)[80] (if 51+, he hits and the mastiff is shaken) - made it
Mastiff attacks
Bite vs Lehasti (1d20+10)[22] damage (1d8+6)[11] ; cc(30) (1d20+10)[21] cd (1d8+6)[13]; if hit, trip (1d20+10)[15] (-2 if shaken) - missed, thanks to the shaken condition
Tail slap vs Vershab (1d20+5)[22] damage (1d6+3)[4] ; cc(25) (1d20+5)[23] damage (1d6+3)[6] (-2 if shaken) - hit
Vershab takes 4 damage.