Hell's Tribe

Spoiler: Turtle Tribe
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Kamu does not get angry. She is calm as an ocean and her divine soul is one with it. Godsplash is but a tiny ripple for one such as she. We shall ask her for guidance in the coming days.


Spoiler: Fish-Talkers
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The spirits of the ocean know many hidden things. Islanders see, but the surface of the ocean, but many, many things happen in its depths. But why should we share those secrets with you? If you wish to know, send your traders and we shall prepare a mighty feast for them. We shall eat, dance and play games of wits and strength. Then, maybe we’ll share what is whispered to us from the oceans depths.


Spoiler: Stone-Heads Tribe
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It was a terrible thing that happened, but our purpose preserved us. We endure like stone, our duty too heavy to be swept away by any wave, even one produced by fallen god. Soon new statues will be raised and prosperity shall shine upon us.


Arono Tribe

Spoiler: Arono Island
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What buildings are you constructing?
What items are you crafting? Necklace? Musical Instrument? Something else?


Spoiler: Wikto Island
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Your traders search Wikto Island for valuables. There is no food, or in fact anything edible, not a single blade of grass remains nor are there any animals. They find a few human bones, scattered in the huts of the abandoned village. It seems the village was already dead by the time of Godsplash, and water washed most of the remains away. One of the traders recognizes the carvings in the Traders Hall - the village belonged to the Haputta Tribe. Your traders have bartered with them for sweet fruits and greenstone. They have been friendly and honest in their dealings, if somewhat careless and naive. Haputta have once traveled far and wide in search of interesting goods, but their canoes haven’t been seen for a while before the Godsplash. Soon your traders discover greenstone, in the pits not far from the village, with less valuable stone as well. Your traders discover Stone 2 and Greenstone 2 deposits. It’s a good find, but they are uneasy, as mystery of the isle and fate of Haputta troubles them. “Let’s not allow greed to blind us to the dangers of the seas.” speaks leader of the expedition.


Spoiler: Dark Water
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Your sailors are able plot course to the Dark Water, an area of the sea, where water inexplicably turns black. The fish disappears as current brings them closer. It seems there is no food to be found here by your fishers. Then one sailors cries, noticing light shining in darkness. Soon there are more of them - dozens and dozens of shining lights. Then a pair of them moves close to the canoes of your explorers. Cautious in the face of unknown creature and wishing to bring knowledge of the currents back to the tribe, they quickly reverse their course, seeking a current to take them away from the Dark Water.

You have charted currents to the Dark Water.


Spoiler: Shelled Island
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A sailor with graying hair speaks. “Ayup. Heard about Shelled Island - the waves bring many clams on the shores, delicious and filling. But it’s fisher’s lure, as the currents to the Island are treacherous and rocks are sharp as shells, ready to cut canoes in half. For the bounty they give, Spirits of the Shelled Island extract their price in blood of sailors. If we are to sail there, I’d prefer more men (3 Sailors) and better equipment. Though of course we may succeed with less, if gods and winds favor us.