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Thread: Mummy's Mask - Shifting Sands [IC]

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    Default Re: Mummy's Mask - Shifting Sands [IC]

    Coming between the stacks, Vershab and Lehasti see a shadow that moves purposefully, among the many aimless others... In fact, it charges in Lehasti's direction! Shaped like a massive dog, the creature has a coat that drinks up the light, drawing shadows in around it. Its maw is full of sharp teeth, and a wisp of shadow drips from its writhing tongue. Even as it is clearly there, it's very hard to make out among the many plays of the flickering lights illuminating the scene. It jumps at the surprised servant of Sarenrae. Its bite leaves a bloody gash on the paladin's arm, and, unprepared for the onslaught, she stumbles and falls flat on her back.

    In a flash of memory, Vershab identifies the creature as a mastiff from the Plane of Shadow...

    ... And then, the howl starts again, in fact it's more than one, pitching over each other in a terrifying harmony. Grinding his teeth, Azkin withstands the assault to his senses, but Vershab, dropping everything, bolts away in sheer panic.

    Spoiler: end of round 1
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    Vershab recognizes a shadow mastiff. With his poor roll, all he knows is that the creature is naturally very hard to see in shadowy environments (technically, it benefits from concealment, 50% miss chance, at all times)

    Two more howls... This means 2 Will saves for Azkin and Vershab!

    Vershab (1d20+10)[13] and (1d20+10)[13]; if at least one is failed, duration (1d4)[1] - failed: panic for 1 round
    Azkin (1d20+9)[28] and (1d20+9)[20]; if at least one is failed, duration (1d4)[2]

    The mastiff charges Lehasti (1d20+12)[31] damage (1d8+6)[9], cc(32) (1d20+12)[13] ed (1d8+6)[10]; if hit, trip attack (1d20+12)[25] - hit for 9 damage, and because Lehasti is still flat-footed, she gets tripped and falls prone, too!

    Round 2 begins, PC turns in any order.



    Last edited by Gwynfrid; 2019-09-14 at 10:02 PM.