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Thread: Mummy's Mask - Shifting Sands [IC]

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    Firbolg in the Playground
     
    NecromancerGuy

    Join Date
    Oct 2013
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    USA
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    Default Re: Mummy's Mask - Shifting Sands [IC]

    "There is nothing more to be learned in this room," says Vershab as he pockets the magical scrolls. "I will do what I can to help search for more secret chambers, but I think we should start with the trapped passageways where we fought the golem..."

    Spoiler: Mechanics
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    I can use Mage Hand to manipulate a lever or other switch to try and trigger a trap from a distance or use Summon Monster III to have the summoned creature suffer the ill effects of any spells attached to the traps. I could also Dispel Magic them from range to mitigate the risks of setting them off. The least use of resources is the Mage Hand cantrip. From there we are talking third level spells... If we had any undead minions to use as meat-shields it would help too.

    If any doors are locked we can let FarmerBink try first, but if it is also (still?) trapped a Knock spell can be cast at range.