Heltinne Thrainsdottir, Speaker of Spirits

Heltinne watched with no small amount of relief as the undead made a path for the Jarl’s forces. It was time to return back to the Stead, so she returned to her horse and followed the group, taking her place amongst the others called forth.

It was long trip, punctuated by quiet reflection and speculation - at least on the part of Thrainsdottir. By the time the company had returned and gathered in the Feasting Hall, Heltinne still had unanswered questions. Like how that much power and life had been on display by beings from the other side of the veil. What force had called them forth? Was it the witch, by some head or spell? Or had their duty forced them to serve from beyond the grave? Perhaps there was an answer in the tale of the heroes ...

Not my story to tell, so sitting back for the ride!
Spoiler: Status
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AC 14 HP 9 Init +1 Move 30
F +1 R +1 W +3
Weapon: longspear (+2, 1d8+3), Morningstar (+2, 1d8+2/3)
Spells (Unl/3): ghost sound, mage hand, guidance, create water, detect magic, spark / cure light wounds, bless, obscuring mist
SLA: 1/1, Ice armor: 1hr
Key skills: Perception +6; Sense Motive +5; Diplomacy +7; Heal +7; Spellcraft +4; KS Religion +4; KS Geography +5; KS History +4
Effect: Child of Winter (+2 Initiative/Reflex; endure elements vs cold; no penalty on ice; 1/2 pen deep snow); ER 5 vs cold, acid, electricity