Though neither ally nor for can see it, Turi’s Face scrunches into a scowl when the golem goes scuttling down the steep ramp away from him. Peering around the corner, he eyes up the struggling construct, ultimately deciding that patience is the wiser course. Though he feels the magic urging his body to greater feats of speed and strength, he wills himself to stillness. Much like the crouching cat, he waits for his prey to arrive.

Spoiler: Turi, round 2
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Turi
Male N Human Fighter 1 / URogue 6 (Knife master), Level 7, Init +5, HP 73/73, Speed 30
AC 22, Touch 16, Flat-footed 17, CMD 21, Fort 6, Ref 9, Will 4, CMB +4, Base Attack Bonus 4
+1 Kukri x2 +12 or +10/+10 (1d4+6, 18-20, x2)
Cold iron dagger +10 (1d4, 19-20, x2)
Silver dagger +10 (1d4-1, 19-20, x2)
Trip attempt +16 (assuming +1 kukri)
Mistmail (mist form- 20% concealment), Amulet of natural armor, Ring of protection (+5 Armor, +5 Dex, +1 Nat, +1 Def)
Abilities Str 11, Dex 20, Con 15, Int 11, Wis 14, Cha 8
Condition +1 dmg when flanking
+1 AC (23) vs attack with light blades
Endurance, die hard // Resiliency: 1/1
Vanish: 1/2 (CL 6)
-2 skill checks after failure
ignore first 5' of difficult terrain
poisons, potions
Escape artist R's edge
Invisible, 4 rounds

Ready an action to shank if the golem approaches a flammable position, regardless of whether the initial attack is actually flanking.
(1d20+12)[21] kukri attack (vs flat-footed because vanish)
(1d20+12)[13] CC (30-32, x2)
(1d4+6)[8] base damage
(1d4+6)[7] crit bonus
(3d8)[12] sneak stab (because vanish)