Turi
Male N Human Fighter 1 / URogue 6 (Knife master),
Level 7,
Init +5,
HP 73/73,
Speed 30
AC 22,
Touch 16,
Flat-footed 17,
CMD 21,
Fort 6,
Ref 9,
Will 4,
CMB +4,
Base Attack Bonus 4
+1 Kukri x2 +12 or +10/+10 (1d4+6, 18-20, x2)
Cold iron dagger +10 (1d4, 19-20, x2)
Silver dagger +10 (1d4-1, 19-20, x2)
Trip attempt +16 (assuming +1 kukri)
Mistmail (mist form- 20% concealment),
Amulet of natural armor,
Ring of protection (+5 Armor, +5 Dex, +1 Nat, +1 Def)
Abilities Str 11, Dex 20, Con 15, Int 11, Wis 14, Cha 8
Condition +1 dmg when flanking
+1 AC
(23) vs attack with light blades
Endurance, die hard // Resiliency: 1/1
Vanish: 1/2 (CL 6)
-2 skill checks after failure
ignore first 5' of difficult terrain
poisons, potions
Escape artist R's edge
Invisible, 4 rounds
Ready an action to shank if the golem approaches a flammable position, regardless of whether the initial attack is actually flanking.
(1d20+12)[21] kukri attack (vs flat-footed because vanish)
(1d20+12)[13] CC (30-32, x2)
(1d4+6)[8] base damage
(1d4+6)[7] crit bonus
(3d8)[12] sneak stab (because vanish)