Mørkedrømevandrer and Skorri let fly with their bows, arrows sailing high across the lightning-blasted mound. Somehow the Wanderer's arrow finds its mark, catching the evil witch in the arm for 9 damage as she stands next to the altar, her face contorting in rage and fury.

Across the opposite side, Gunnar utters a battle cry "For the Jarl! Silvermeade!". Hefting his shield and axe he grits his teeth and starts forward to close the distance to the girls and their captors. He has taken but a step across the shallow boundary ditch when there is a twang as a cowardly snare is triggered. As Gunnar's boot catches the tripwire a coiled sapling launches a spear catching him unaware and sinking deep into his thigh for 8 damage. "Ungh!" he collapses to the ground a gasped "Go!".

The success of the treachery is greeting by howls of laughter and taunts from the two burly warriors. Njarni clashes his axe against a throwing spear daring you to come at him while Gufti spies your two archers hiding and lets fly an arrow vaguely in their direction.

The kidnappers all take cover from the archers behind the monoliths and the witch Sibbe ducks back wrenching the arrow free and casting a spell of warding upon herself. "Hold them back" she croaks at her servants, "The time is almost nigh!"

"Come!" says Signy to Freyja, "We must rid the world of these cowards. They dishonour all Northlanders with their tricks worse than Loki. I am with you!"

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Luckily (?) it was the absent player triggered the trap...
Spear trap vs Gunnar (1d20+15)[26] damage (1d6+3)[8]
Gunnar is at -3hp so will be 'fine' but is unexpectedly yet conveniently not needing to be run by me anymore for this combat!

Gufti vs DDW
shortbow (1d20)[1] (incl -2 range), damage (1d6)[3]

All opponents now have +4 AC from cover vs DDW & Skorri.

Signy ready to follow Freyja into battle!


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