Spoiler: Vershab' Status, Round 2
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Vershab Fethi
Male True Neutral Human Blood Arcanist, Level 7, Init 12, HP 35/51, DR 5/- (vs. Nonlethal), Speed 30 ft.
AC 19, Touch 11, Flat-footed 18, CMD 13, Fort 4, Ref 4, Will 6, CMB +2, Base Attack Bonus 3
Mage Armor (Extended, 14 Hours), Shield (+4 Armor, +1 Dex)
Abilities Str 9, Dex 12, Con 12, Int 21, Wis 10, Cha 14
Condition 4/9 Arcane Reservoir Available
0/5 Grave Touch Used
Draak 25/25 HPs
Prone
Bless (+1 morale on attacks and saves, not included in stats)
Shield (+4 AC, INCLUDED IN STATS, 9 rounds)
Haste (6 rounds, not included in stats)

"All right - let's get some aerial assistance," mutters Vershab as he begins casting a spell from his position, prone on the floor.

Spoiler: Mechanics
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Full round action to cast Summon Monster III. I'm planning to summon a (Celestial) Dire Bat unless someone has a better idea.