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Thread: Mummy's Mask - Shifting Sands [IC]

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    Default Re: Mummy's Mask - Shifting Sands [IC]

    When the construct suddenly begins moving, Turi doesn't wait for the call. He nods with no small satisfaction as the gooey bag bursts, leaving tendrils of sap-like ichor all over their bony foe. Careful to mind his footing, he steps forward and down a bit of the ramp to the left. Both knives held ready, he closes his eyes to focus and disappears from view.

    Spoiler: Turi, round 1
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    Turi
    Male N Human Fighter 1 / URogue 6 (Knife master), Level 7, Init +5, HP 73/73, Speed 30
    AC 22, Touch 16, Flat-footed 17, CMD 21, Fort 6, Ref 9, Will 4, CMB +4, Base Attack Bonus 4
    +1 Kukri x2 +12 or +10/+10 (1d4+6, 18-20, x2)
    Cold iron dagger +10 (1d4, 19-20, x2)
    Silver dagger +10 (1d4-1, 19-20, x2)
    Trip attempt +16 (assuming +1 kukri)
    Mistmail (mist form- 20% concealment), Amulet of natural armor, Ring of protection (+5 Armor, +5 Dex, +1 Nat, +1 Def)
    Abilities Str 11, Dex 20, Con 15, Int 11, Wis 14, Cha 8
    Condition +1 dmg when flanking
    +1 AC (23) vs attack with light blades
    Endurance, die hard // Resiliency: 1/1
    Vanish: 1/2 (CL 6)
    -2 skill checks after failure
    ignore first 5' of difficult terrain
    poisons, potions
    Escape artist R's edge
    Invisible, 5 rounds

    Move 2 right, 1 up. Can't fail acrobatics with a +12 modifier, and more than plenty of time to move at half speed.
    Standard action to use 1 of my 2 vanish SLAs. Invisible for 4 rounds.