You make your way forward through the darkened Barrow Lands, eerie lightning flashing ahead. Truly this is a cursed place and you find the skittishness of the horses might have clung to you as your eyes play tricks on you, shadows maybe moving at the corners of your vision and pebbles or stones shifting in the gloom out of sight. Signy mutters a stream of charms under her breath as you travel on, a litany of invocations that from anyone but a cunning woman would be called out and put down.

A mile or so into the barrow field your fears are realised as the hollow sound of a battle-horn echoes from the blackness of a nearby barrow opening. Clinking and shuffling, a long-dead form emerges, the skeletal remains of an ancient Andøvan warrior. The faint moonlight reflects from his bronze armor and shield and the finely crafted, though somewhat corroded, sword he bears. Behind him comes his entourage, four more dead warriors armed with swords of green-tinged bronze array themselves a step behind.

The leader raises his sword and points it at you threateningly, hovering over each of you momentarily as it waits...

Spoiler: Intelligence check DC10 - Gunnar & Skorri
Show
Gunnar (1d20+2)[16]
DDW (1d20+1)[5]
Freyja (1d20)[2]
Skorri (1d20+1)[17]
Signy (1d20+1)[4]

This is clearly some sort of challenge and it awaits your champion to step forward!


=> Party