Battle is joined! Retaliating to the surprise attack Freyja lashes out at one of the ancient Andøvan warriors, striking for 7 damage shattering its battered armour and sending its old bones flying apart. The rest of you close, Mørkedrømevandrer's horse fleeing from the fray even as Skorri's bold words of valour rise above the din of battle and the barking of the dog. Gunnar, blood dripping, swings his axe the heavy weapon crunching down for 5 damage felling an assailant.

From the rear you hear your cunning woman Signy's strange words of magic and a pulse of energy zaps out from the darkness blasting another of the unnatural animated foes for 7 damage its bones tumbling to the dirt.

With the alarm and surprise of the initial attack now receding you're able to get your combat wits about you. The remaining warriors of old swing and poke with their ancient broken weapons but you are able to easily dodge and defend yourselves against their clumsy attacks.

Spoiler: rolls & info
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Freyja's longspear is a reach weapon so technically needs a 5ft step as can't be wielded in close (5ft or 10ft) melee combat. Negligible game effect in this instance though.

Gunnar miss 1-20 (1d100)[34]

Signy 5ft step & cast disrupt undead
ranged touch (1d20+2)[22] damage (1d6+1)[3] miss 1-20 (1d100)[83]
crit? (1d20+2)[16] damage (1d6+1)[4]

Skeletons
vs DDW sword/ spear (1d20)[5] damage (1d6)[1]
vs DDW sword/ spear (1d20)[13] damage (1d6)[2]
vs Gunnar sword/ spear (1d20)[4] damage (1d6)[1]

Spoiler: Map
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Terrain effects:

  • 20% concealment from night-time darkness unless you have darkvision etc or a light source


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