1. - Top - End - #70
    Ettin in the Playground
    Join Date
    Mar 2013
    Location
    NZ

    Default Re: The Northlands Saga - Spears in the Ice IC

    Mounted, you follow the trail of the kidnappers through the muddy Moors. Freyja and the wee dog Bogi walking swift as they can alongside. You make good progress as the sun sets and darkness sets in over the Moors. A bright moon illuminates the way fairly well and Dark Dreams is able to guide you well, and although a bank of cold fog hinders your progress at one point Skorri is able to set your bearings back to follow the trail.

    Spoiler: Following the trail
    Show
    DDW succeeds on all but one Survival check. Skorri casts Know Direction surreptitiously and gets you back on track


    After about three hours of travel you have passed the Trollfist Hills and are headed south, the forest to the east. The land is drier here, the ground higher than that of the surrounding bog lands. Occasional mounds of earth, elongated and low, dot the terrain. You suspect this is the edge of the Barrow Lands and dread what foul specters must lurk beneath the thin veneer of earth that covers them. You only hope that your passing has not disturbed any of them. Your hope is short-lived, however, as in the dim moonlight ahead, directly upon the path you follow, stand the remains of what must have once been one of the mounds. Someone has recently dug down into the very center of it, leaving a large crater surrounded by piles of freshly turned earth. More than one glint of bone can be seen in this churned furrow.

    The horses whinny nervously and then with more alarm as shadows shift and several shapes rise up, earth falling from their skeletal forms. Clad in tattered rags and carrying bronze-bladed spears and swords, the dead of ancient Andøvan have come to deal with trespassers...

    Spoiler: rolls & info
    Show
    Knowledge religion
    Freyja (1d20+4)[24]
    These are normal skeletons.

    Surprise round
    6 Skeletons stand up from prone

    Round 1: Initiative
    Gunnar (1d20+3)[11]
    DDW (1d20+2)[10]
    Freyja (1d20+1)[6]
    Skorri (1d20+2)[17]
    Signy (1d20+1)[16]
    Bad guys (1d20+6)[10]

    Spoiler: Map
    Show

    • Terrain effects: 20% concealment from night-time darkness unless you have darkvision etc or a light source
    • Note - you are all 'large' size because you are currently mounted (excl. Freyja). If you dismount into an adjacent square a horse icon will remain in your previous location.
    • Feel free to alter your starting positions if what I have chosen offends you



    => Gunnar, Skorri & Signy
    Post in any order & I'll resolve in order of posting unless you indicate otherwise
    Last edited by Ghostfoot; 2019-01-02 at 04:05 AM.