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    Ettin in the Playground
     
    Flumph

    Join Date
    Apr 2017
    Gender
    Male

    Default Re: Travels amongst the Border Princes (WFRP 2e) OOC

    Severin Cinderhill


    Race: Halfling
    Career: Scout (ex-Messenger)

    Main Profile
    WS
    BS
    S
    T
    Ag
    Int
    WP
    Fel
    26
    43
    21
    27
    47
    34
    33
    42
    +20
    +20
    +10
    +10
    +15
    +20
    +15
    -
    46
    63
    31
    32
    62
    44
    43
    42

    Secondary Profile
    A
    W
    SB
    TB
    M
    Mag
    IP
    FP
    1
    10
    2
    2
    4
    0
    0
    3
    +1
    +6
    -
    -
    -
    -
    -
    -
    2
    12
    3
    3
    4
    0
    2
    3

    Fortune Points (remaining/total): 3/3

    Current Wounds: 12/12

    Skills: Academic Knowledge (Genealogy/Heraldry) (Int), Animal Care (Int), Common Knowledge (Border Princes, the Empire, Halflings) (Int), Concealment (Ag), Dodge Blow (Ag), Follow Trail (Int), Gossip +10 (Fel), Navigation (Int), Outdoor Survival (Int), Perception (Int), Ride (Ag), Secret Signs (Scout) (Int), Silent Move (Ag), Speak Language (Halfling, Reikspiel +10) (Int), Swim (S), Trade (Cook) (Int)

    Talents: Mighty Shot (+1 damage with missile weapons), Night Vision (see 30 yards in natural darkness but not total darkness), Orientation (+10 to Navigation tests), Rapid Reload (reload times reduced by half action), Resistance to Chaos (+10 to WP tests to resist magic and other Chaos effects; immune to mutation; cannot become spellcaster), Resistance to Magic (+10 to WP tests to resist magic), Seasoned Traveller (+10 to Common Knowledge and Speak Language tests), Specialist Weapon Group (Sling), Sure Shot (ignore 1 AP on hit with ranged attack)

    Armour: Leather Cap, Leather Jack, Leather Leggings, Brigandine (Studded Leather Jerkin), Helmet

    Armour Points: Head 3, Arms 1, Body 2, Legs 1

    Weapons: Mace (Damage 3), GC Dwarf-made Dagger (Damage 0), Shield (Damage 0; Defensive: +10 when parrying, Special: -10 to ranged attacks against shield bearer), Sling (Damage 4, Range 16/32, Reload Free; can be used in one hand) with 20 rocks

    Trappings: Common Clothing x2, Good Clothing, Cloak, Backpack containing Blanket, Metal Cutlery Set, and Pewter Tankard, Tinderbox, Map Case, 10 Yards of Rope, Pony (Bertrand) with Saddle and Harness, Purse holding 59 gc, 12 s, 20 p, Pouch holding 57 gc, 32 s

    Background
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    Born in the town of Streissen, Averland, Severin Cinderhill comes from a long line of free thinkers. Like many in Streissen, he cleaved to radical ideals and joined a conspiracy to free his home from the rule of the Elector Count. He even joined the Messengers' Guild with the aim of gathering intelligence to help the cause. But that was twenty years ago, and his revolutionary spirit has dampened considerably in the intervening years.

    Not that any of that matters much any more – Severin is no longer a member of the Messengers' Guild. Six months ago, a witness he was escorting was abducted and killed. In the aftermath, evidence came to light suggesting that Severin had sold the location of the witness to his enemies, a crime for which he faced expulsion from the guild and being barred from ever working as a messenger again. Severin protested, insisting that he was being set up, but to no avail – after twenty years of loyal service, he was out on his ear.

    And so here he is, slowly guiding his pony through the passes to the Border Princes, hoping to start afresh where no one has ever heard of Severin Cinderhill – and probably wouldn't care even if they had.

    Personality
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    Tough and dependable, Severin doesn't frighten easily and is always willing to muck in and do his part, but he also understands that the world is an inherently unfair place, especially when it comes to the Little Folk. This makes him pragmatic when things aren't going his way. While he certainly isn't prone to despair, when faced with strong opposition he's more likely to step aside than he is to take a stand. After all, there's a whole wide world out there, with plenty of places to go where one's current troubles can't or won't follow.

    Appearance
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    Fifty-two years old, Severin stands 4'2” tall and weighs 125 lbs., making him an unusually tall and solidly built Halfling. His features are unexpectedly harsh as well – with a square jaw, a flattened nose, and a knife scar that runs from beneath his left eye to his chin, Severin has been mistaken for a pint-sized street brawler more than once. The impression is only slightly softened by his light brown hair, friendly smile, and clear blue eyes.

    Severin likes the colour blue, so his tunics are often that colour, but since he spends a lot of time outdoors and riding, he is usually found decked out in durable leather riding gear topped off with a wide-brimmed hat. In his time on the roads of the Empire he's also seen enough violence to always keep a weapon close at hand. His favourite is a Tilean bar mace he calls Kneecapper.

    Experience and Advances
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    Shallya's Mercy on Strength (=21)
    Ranald's Luck on WS (=26)
    +1 Fate Point (=3)

    Experience (current/total): 0/3,000

    Messenger
    +5 WS (free)
    +5 BS
    +5 T
    +10 Ag
    +5 Int
    +5 WP
    +2 W
    Gossip +10

    Scout
    New Career
    +1 A
    Dodge Blow
    Mighty Shot
    Rapid Reload
    +20 BS
    +15 Ag
    Common Knowledge (Border Princes)
    Concealment
    Silent Move
    +10 Int
    +15 WS
    +10 WP
    Follow Trail
    +20 WS
    +10 S
    Sure Shot

    Advances to complete Scout: +5 T, +10 Int, +5 WP, +4 W; Charm Animal, Secret Tongue (Ranger Tongue); Specialist Weapon (Crossbow)
    Other advances: Animal Care +10, Navigation +10, Perception +10, Ride +10

    Other Notes
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    Star Sign: The Big Cross, Sign of Clarity
    Foretelling of Doom: Thrice haunted, you shall die

    Family: Older brother (Bobbit Cinderhill, Ferryman), younger sister (Fulrose Follyfoot, Burgher)
    Last edited by rax; 2023-11-05 at 06:32 AM.