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    Ogre in the Playground
     
    BlueKnightGuy

    Join Date
    Jul 2013
    Location
    Dixie
    Gender
    Male

    Default Re: Travels amongst the Border Princes (WFRP 2e) OOC

    Spoiler: Torendil Starcaller
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    Torendil Starcaller
    Elf Apprentice Wizard



    Profile
    WS BS S T Ag Int WP Fel
    28 45 28 31 47 52 51 35
    A W SB TB M Mag IP FP
    1 11 2 3 5 1 0 3
    Shallya's Mercy on WP
    Ranald's Trust on Int

    Skills
    Spoiler
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    Academic Knowledge (Magic) (Int)
    Channeling (WP)
    Common Knowledge (Elves) (Int)
    Magical Sense (WP)
    Perception (Int)
    Read/Write (Int)
    Search (Int)
    Speak Arcane Language (Magick) (Int)
    Speak Language (Classical) (Int)
    Speak Language (Eltharin) (Int)
    Speak Language (Reikspiel) (Int)


    Talents
    Spoiler
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    Aethyric Attunement: +10 Channeling and Magical Sense
    Coolheaded: +5 WP
    Excellent Vision: +10 Perception (sight), Lip Reading
    Fast Hands: +20 WS for touch spells
    Night Vision: can see 30 yds in natural darkness (starlight)
    Petty Magic (Arcane): may cast arcane petty magic spells
    Savvy: +5 Int



    Advance Scheme
    WS BS S T Ag Int WP Fel
    - - - - +5* +10** +15*** +5
    A W SB TB M Mag IP FP
    - +2** - - - +1* - -

    Career History
    1. Apprentice Wizard


    Gear
    Spoiler
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    Simple Clothing
    Dagger
    Backpack
    Wooden Tankard
    Wooden Cutlery Set
    Short Sword (Hand Weapon)
    Quarterstaff
    Printed Book
    55 gold crowns, 14 silver shillings


    Miscellaneous Info
    Spoiler
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    Height: 6'3"
    Weight: 130lb
    Hair Color: Corn
    Eye Color: Green
    Siblings: 2 (younger sister, younger brother)
    Star Sign: Rhya's Cauldron (Mercy, Death, and Creation)
    Age: 60
    Birthplace: City of Altdorf


    Spoiler: Backstory
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    Torendil was born to a pair of reasonably accomplished Elven mages working in the Imperial city of Altdorf, doing minor tasks on behalf of the Empire. He showed an aptitude for magic at a young age, and his parents apprenticed him out to another Elven loremaster, Sarihel. Under her tutelage, he learned the basics of magic quickly (for an elf, at least), and rapidly mastered the basics of magic. After gaining a grasp of the basics, his teacher sent him out into the world, to gain some practical experience with the application of magic, before returning to complete his training.

    At least, that is what he will tell people. In reality, almost every bit of it is a fabrication. He did show a talent for magic fairly young, and he was tutored by the elf Sarihel, but that is the extent of it. His parents were simple traders, not wizards, and the small family hovered just above actual poverty most of the time. Sarihel agreed to tutor him mostly on charity, and while he did show progress, it was nowhere near as rapid as Torendil likes to make out. Upon gaining a grasp of the basic magics, Torendil was ready to move on to more advanced magics immediately, and Sarihel refused. She said he had attained proficiency but not mastery, and that progressing too quickly would only spell disaster. Torendil saw no more to be gained from rote practice of the same simple incantations. A heated argument was had, in which Sarihel told her impudent student that a quick trip out in the "real world," away from the safe confines of a wizards' study, would show him his grasp of magic wasn't as complete as he liked to think--so Torendil obliged. He left immediately, storming out on his own.

    He was quickly faced with the issue of not being able to support himself, especially as he was both a mage and an outsider--double reason for most Imperial folk to be wary of him. And so he finds himself out among the Border Princes, taking what pay he can and practicing his magic on his own as best he can.

    Arrogant to a fault, Torendil tends to overestimate his own capabilities and command of the magical arts. He feels the simple work of travelling alongside caravans to be beneath him, but hasn't found many other options. If all goes as expected, he plans to strike out into the world, perhaps save the day and defeat some foul band of orks or raiders using his immense magical prowess, and return with a few new spells under his belt--surely, then, he can convince the loremaster to train him more fully. The thought has barely crossed his mind that he might in fact not be as proficient as he thinks...
    Last edited by rs2excelsior; 2019-07-04 at 09:55 AM.
    I'm playing Ironsworn, an RPG that you can run solo - and I'm putting the campaign up on GitP!

    Most recent update: Chapter 6: Devastation

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    A worldbuilding project, still work in progress: Reign of the Corven

    Most recent update: another look at magic traditions!