R4T4: Opal takes a half-step back and pauses for breath, ready to counterattack. Meanwhile, the yeth hound is no longer staggered.
End Round 4, Begin Round 5 ...
R5T20: Valbard, you are already across the bridge onto the mainland. You are still panicked, but your mind is starting to win the battle ...
R5T16: Toros cuts a line along the yeth hound's flank for 11 + 4 fire.
R5T11: The hound gives a powerful bite into Toros's right shoulder for 14, removing the last of his temporary hit points, and knocking him to the ground again and putting him back in the yellow.
Topside, Valbard finally fights free of his panic.
R5T10: With Toros back in peril, Shalelu again touches him with the wand for 6 healing, bringing Toros back out of the yellow.
R5T8: Asher, Toros has been knocked down and Opal has given a sort of minor retreat. Your gun is loaded. What do you do?
Spoiler: digiman
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:shrug: Hey, just because you run both PCs doesn't mean that one knows the other's class skills. A bruiser just backed up from battle. What the hell, right?
Keghart on deck, Opal in the hole ...
Spoiler: Battle Tracker
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HEROES: Bless for 3 minutes: +1 attack rolls, +1 saves vs. fear.
Valbard: 20.
Toros: 16. Ignite Weapon til beginning R8T16. PRONE!!!
Poochie #1: 11. (15:48).
Shalelu: 10. Abundant ammunition.
Asher: 8. Loaded.
Keghart: 7.
Opal: 4.
* STANCE OF AGGRESSION: +1d6 damage, -2 AC.
* Set up bloody riposte counter if attacked.