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Thread: 1001 Homebrew Magic Items

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    Bugbear in the Playground
     
    BardGuy

    Join Date
    Jun 2012

    Default Re: 1001 Homebrew Magic Items

    109. Glass Eye of Sight
    Often created and sold for those who have lost an eye or gone blind, whether by battle or disease, the glass eye of sight allows a blinded user to see once again. These glass eyes are astoundingly detailed, and can be found or created in any color.
    In order for a glass eye of sight to function, it must be placed in the empty eye socket of its user. As the user dons the glass eye, she is immediately able to see again as though the glass eye were a normal human eye. The glass eye is immune to any effect that causes blindness, though the user's remaining real eye (if any) is still subject to such an effect.
    Creatures with darkvision, low-light vision, or similar forms of sight retain these abilities so long as they have one natural eye, but take a -1 penalty to attack rolls and a -2 penalty to spot and search checks made in dim or dark conditions due to the glass eye.

    Requirements: CL 5th; Craft Wondrous Item, remove blindness/deafness; Price: 10,000 GP

    110. Mage's Glass Eye
    The first item of this kind was created by a wizard who had lost an eye in experiment and simply sought to make the best of a bad situation. It is not unheard of, though, for an adventurer who stumbles upon a glass eye to pluck one of his own out to reap the benefits of this trinket. The iris of a mage's glass eye glows ever so slightly and is usually bright blue, green, or occasionally purple.
    In order for the mage's glass eye to function, it must be placed in the empty eye socket of its user. As the user dons the glass eye, she is immediately able to see through it. Like the glass eye of sight, it functions as a normal human eye and imposes penalties in darkness.
    Unlike the glass eye of sight, the mage's glass eye does not grant protection from blindness. Instead, the user is able to see magical auras as though under the effects of a permanent Arcane Sight spell.

    Requirements: CL 5th; Craft Wondrous Item, arcane sight; Price: 24,000 GP

    111. Eye of the King
    First created for a king whose eye was lost in an altercation with an insubordinate soldier, this eye grants its bearer the power of the kings, allowing its wearer to impose his will on those who meet his gaze. Like the glass eye of sight it can be found in any color, though it gives off a bright purple glow when its powers are activated.
    Like other glass eyes, the Eye of the King requires the loss of one's own eye to use and functions as a normal human eye when inserted into his empty eye socket. In addition, once per day, the user of the Eye of the King can activate its first power as a full-round action to enthrall a subject, as the spell (will negates, DC 15). Doing so is a gaze attack and requires making eye contact with the subject. An affected creature actively maintains eye contact and listens intently to the user of the eye until either released or interrupted, up to a maximum of ten minutes.
    In addition, once per day the user of the Eye of the King can activate its second power to command a subject to enact his will. This power requires a full ten minutes to invoke, wherein the user of the eye must maintain eye contact with his subject and may describe his commands in as much or as little detail as desired. This may be used in conjunction with the eye's ability to enthrall a target in order to command a captive audience, though this is not necessary if the subject is willing. If the subject's focus or the user's concentration is broken during the casting time of this effect, it fails. Otherwise, the subject is compelled to obey the orders it has been given as though affected by the geass spell (no saving throw). The eye may only ever affect a particular creature once with this ability. If an interruption prevents the geass from taking root, the daily use is wasted and the subject may no longer be affected by the ability.

    Requirements: CL 11th; Craft Wondrous Item, enthrall, geass/quest; price: 60,000

    (I may have fudged the prices a little bit. Non-customary item slot one one hand, requiring the loss of an eye on the other hand, blah blah blah, they're not exactly by the book)
    Last edited by Vaern; 2024-02-04 at 09:49 AM.