Quote Originally Posted by TimeWizard View Post
What does the player want? Do they want to be useful in combat, better than the Solar in combat, or better then the Solar in everything but combat?

If it's the first: dodge charms, excellencies, specialties. The Second: Sidereal Martial Arts- Charcoal March of Spiders is my favorite. The Third: invest in things the Solar isn't
She's looking for option number one. The sidereal is the only non-solaroid in the circle and I explained what that meant going in. The players are all recent converts from D&D so initially at least the game is going to be more combat oriented as that is a little more familiar to them.