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Thread: D&D Next: Final Playtest Discussion

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    Troll in the Playground
     
    Kobold

    Join Date
    Jan 2012
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    Default Re: D&D Next: Final Playtest Discussion

    It's an interesting balancing act - making those who are "proficient" better than those who are not, without making the the non-proficient totally useless (or to allow the proficient challenged by something, without making it impossible for the non-proficient). Is +30% (ignoring attributes and dice tweaking class features) enough of a gain to be distinctive? Arguably, this is what the stat boost is supposed to be doing: you are effectively getting +1 to all your X-based rolls, proficient or not.

    Something I find interesting is that they are shifting bonus inflation into the probability game. Fighters don't get huge to-hit bonuses, they get more at-bats: More tries improves your chances of making a hit, and better damage through multiple hits. And then there's the whole Advantage/Disadvantage element to mess with things.
    Last edited by Joe the Rat; 2013-10-03 at 03:37 PM.
    Why yes, Warlock is my solution for everything.

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    Active Abilities are great because you - the player - are demonstrating your Dwarvenness or Elfishness. You're not passively a dwarf, you're actively dwarfing your way through obstacles.