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Thread: The Homebrewer's Extended Signature

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    Titan in the Playground
     
    Rizban's Avatar

    Join Date
    Mar 2008
    Location
    Aldhaven
    Gender
    Male

    Default Re: The Homebrewer's Extended Signature

    Current Projects

    Rizban's Revised Third Edition
    Introduction
    ——• Project Goals
    ——• Design Paradigm
    ——• Credits and Acknowledgments

    Races
    ——• Human
    ——• Dwarf
    ——• Elf
    ——• Gnome
    ——• Half-Elf
    ——• Half-Orc
    ——• Halfling
    Classes
    ——Barbarian
    ——• Bard
    ——• Cleric
    ——• Druid
    ——Fighter
    ——• Monk
    ——• Paladin
    ——• Ranger
    ——Rogue
    ——• Sorcerer
    ——• Wizard
    ——• Psion
    Skills
    ——• Academics
    ——• Acrobatics
    ——• Arcane Lore
    ——• Athletics
    ——• Deception
    ——• Engineering
    ——• Focus
    ——• Handle Animal
    ——• Heal
    ——• Insight
    ——• Intimidate
    ——• Linguistics
    ——• Natural Lore
    ——• Perception
    ——• Perform
    ——• Persuasion
    ——• Profession
    ——• Psi Lore
    ——• Stealth
    ——• Streetwise
    ——• Theology
    Feats
    Equipment and Supplies
    Adventuring and Combat
    Magic and Spells

    Incarnum Homebrews
    Thief of Life - The Incarnum Assassin or Stealing Souls for Fun and Profit
    Modified Soulborn - Making Soulborn viable without a total rewrite.



    Past Projects
    Prestige Classes

    Other
    • [3.5] Parry - basic combat action/maneuver and its associated feats


    The Kreen of the Desert - Races, classes, feats, and more focused on the thri-kreen and their neighbors.
    Rizban's E6 Compendium - Homebrew for the game inside D&D. Full system!

    The Fivefold Paths of Magic
    I've dropped this one in favor of a new project. It just ended up not going the direction I wanted and wasn't work that I was proud of making or enjoying.
    Spoiler
    Show
    • Alchemy, the mathematical magic of transmutation and enchantment
    • Asceticism, the magic of self, the mind and soul, power drawn from within through meditation and physical training
    • Invocation, the making of pacts with powerful beings and calling upon their power
    • Shamanism, calling forth beings from the spirit world into magic charms, called totems, to harness their power
    • Theurgy, those chosen by the gods to channel their power into the world and enact their will.



    Collaborative Projects
    Last edited by Rizban; 2018-05-29 at 08:32 PM.
    Spoiler: Links to my content threads
    Show
    Aldhaven - May 27, 2010 and ongoing.
    Aldhaven Rules and Homebrew (aldhaven.com)

    Character Repository
    Homebrew List
    Quod tibi vis fieri, facias.