Quote Originally Posted by Fax_Celestis View Post
One usually balances racial immunities/resistances with racial weaknesses. Furthermore, have you seen a golem of less than CR 7?
No, but almost every animated object except the Colossal sized ones have CRs of 7 or less.

Golems get CT + virtual magic immunity (against all but a few specific spells with nonstandard results and those spells that don't allow SR); and yes with that little doodad addon, I wouldn't expect to find one with a CR less than 7, but the field of Constructs is a bit wider than golems.

In case I wasn't clear I was not asking to be snarky or stump anyone - I'm genuinely interested in figuring out the 'value worth' of the Construct Traits package; especially as one of my creatures that I'm submitting to MitP is a Construct whose CR I'm trying to figure out.

That said, here's the list of Constructs with Construct Traits from 3.5MM, Fiend Folio, MM2 (note this was PDF errated to 3.5), and MM3. I'm beginning to seriously think that the CR adjustment for Construct traits is essentially +1, or maybe scalable as high as +2 depending on the base HD of the creature, ((which would equate to somewhere between +2 and +7 in the pre-division by 3 method of VTs, for tracking.))

I base this mostly on an eyeball of the many creatures on this list in basic, and in particular by looking at the templates that give the base creature the construct type (captured one and half-golem), but I'd like to know other people's thoughts on the matter. For the core Monster Manual critters, I've included the creature's HD for comparison.

Monster Manual I
Animated Objects: Tiny CR 1/2 HD 1/2d10, Small CR 1 HD 1d10+10, Medium CR 2 HD 2d10+20, Large CR 3 HD 4d10+30, Huge CR 5 HD 8d10+40, Gargantuan CR 7 HD 16d10+60, Colossal CR 10 HD 32d10+80
Golems: Clay CR 10 HD 11d10+30; Flesh CR 7 HD 9d10+30; Iron CR 13 HD 18d10+30, Stone CR 11 HD 14d10+30, Greater Stone CR 16 HD 42d10+40
Homunculus - CR:1 HD 2d10
Inevitables - Kolyarut CR 12 HD 13d10+20, Marut CR 15 HD 15d10+30, Zelekhut CR 9 HD 8d10+30
Retriever CR: 11 HD 10d10+80
Shield Guardian CR: 8 HD 15d10+30

Monster Manual II
Automatons: Pulverizer CR 3; Hammerer CR 3
Bogun: CR 1
Bronze Serpent: CR 10
Captured One (Template): Gives construct traits and shared damage ability to its victim, and modifies the CR by +2
Chain Golem: CR 5 - and they also get magic immunity
Clockwork Horrors: Electrum CR 4, Gold CR 5, Platinum CR 7, Adamantine CR 9
Dread Guard: CR 2
Golems: Stained Glass CR 5; Brass CR 10; Dragonflesh CR 13
Half-Golem (Template): Construct Traits, DR, many other benefits - AND magic immunity. CR +3
Juggernaut: CR 11
Nimblewright: CR 7
Raggamoffyn: Tatterdemanimal CR 1, Common Raggamoffyn CR 3, Guttersnipe CR 5, Shrapnyl CR 7
Rogue Eidolon: CR 9
Runic Guardian: CR 10

Fiend Folio
Blackstone Gigant: CR 18
Carytid Column: CR 6
Golems: Blood Golem CR 8; Brain Golem CR 10; Demonflesh Golem CR 18, Hellfire Golem CR 17
Inevitables: Quarut CR 17, Varakhut CR 19
Iron Cobra: CR 2
Maug: CR 3
Necrophidius: CR 2
Wicker Man: CR 11
Zodar: CR 16

Monster Manual III
Cadaver Collector: CR 12; Greater Cadaver Collector CR 17
Golems: Alchemical CR 11; Gloom CR 7; Hangman CR 13; Mud CR 11; Prismatic CR 18; Shadesteel CR 11; Greater Shadesteel CR 14; Web CR 7
Grisgol: CR 15
Shredstorm: CR 8
Slaughterstone Behemoth: CR 15
Slaughterstone Eviscerator: CR 12