Who wants a +1 sword when you can wield something that has meaning, weight, consequence?
http://www.kickstarter.com/projects/.../the-reliquary

The Reliquary is 60 magic items for Savage Worlds, Pathfinder, and 13th Age, written by Ash Law and beautifully illustrated by Chris Mcfann. Each item has a story, consequences to wielding it, and questions and prompts that will help GMs to weave any item into their game-world’s history and mythology.

We are over 1000% funded, and still have 2 days to go! We've blown right past a load of stretch goals so the backer rewards are really stacking up!

Here is an example of one of the items:



The Axe That Hungers

This orichalcum axe is covered with stylized gaunt faces carved into the metal. When carried into battle these etchings migrate to the edge of the blade, animating the cutting edge with hundreds of overlapping biting mouths.

Blood Offering
To attune to the axe an adventurer must spill enough of his or her own blood onto it that they pass out. Thereafter the axe behaves as a normal d10 weapon (save for the animate properties of the axe). If the axe is unattuned it fumbles on a natural even roll, twisting in the hand of the unlucky wielder and doing 2d20 damage to the hand that holds it (if this damage exceeds half the maximum total hit points of the unattuned wielder roll a d6. On a 1 or 2 the hand has been severed at the wrist and eaten by the axe).
Eternal Hunger
The axe is animate, given life by the souls trapped within it. At level 1 the axe fumbles on a 1 and scores a critical hit on a 20. At level 2 this becomes a fumble on a 1 or 2 and a critical hit on a 19 or 20. At level 3 the axe fumbles on a 1, 2, or 3 and critically hits on an 18, 19, or 20. By level 10 a roll of 1 to 10 is a fumble, a roll of 11 to 20 is a critical hit. This represents the axe animating and twisting about attempting to bite whatever is close to it.
Keeper But Not Owner
The wielder of the axe must constantly wrestle with it once the axe animates. If the wielder fumbles with the axe in combat they take their level multiplied by the number that came up on the d20 in damage unless they choose to sacrifice their move action that round. If the wielder has already moved they are out of luck, and the axe twists in their grip to bite at them!
Soul Eater
If the wielder of the axe over-attunes, then the axe consumes their soul. While this doesn't kill the wielder it is up to the GM exactly how having no soul is a detriment. The GM may decide that the character's soul is now one of the faces on the axe and that they can only consume food by attacking it with the axe, or that holy magic no longer has a beneficial effect on the character, or that a quest is needed to get the soul back from the axe before a resurrection can take place.
(GMs - Who made this axe? Who was trapped within it accidentally? Is there some axe-based demi-plane where hungry ghosts wander? Who wants this axe back? Is the axe made by orcs, or dwarves, or does it have the marks of another race? Which important person is inside the axe? How can the axe be destroyed, and who wants to destroy it?)




http://www.kickstarter.com/projects/.../the-reliquary