You can tell the general effectiveness of a description by how many unique pieces of information it gives.
For reference, when I make commissions it tends to use this format of description:
Resulted in this:Errant:
Errant works for the Guardians of the Veil, who are the secret police of the Mage world. She’s short, with pale skin and blue eyes and a doll-like prettiness. She also has some absolutely horrifying scars and injuries. Her appearance is a mixture of disturbing and attractive. She carries herself with a quiet, measured authority and complete calm at all times.
Errant dresses in a rather elaborate Gothic style. Silver and black, with a high collar, high boots, dress, very little skin showing.
Pose: “Contemplation”. Errant is quiet until it is time to say something, so intensely conservative with her secrets that even casual conversation gives away too much. When she’s in these between-moments she’s quiet, meditative, staring at people with a faraway interest in her eyes.
Spoiler
The point of said description is to communicate a style and mood for the piece as well as outlining major features. Be broad, but be specific, and don't linger too much on accessories.
Also don't be afraid to provide reference pictures!
Moving it up into the upper torso part?I mostly like the composition on this one. The way his bits are arranged is nice, except for the head bit. That bit could stand to be a bit higher.
Sure sure.Not so wild about the mechanical stylings, though. Smooth shiny metal would be better than rivets. So if you could leave all the little knobbly bits out of the final version, that'd be fantastic.
I don't think the gun hand fits, either. Two real hands would be more suitable.
I like the way that the eye is drawn to the sunburst gear design in the center. Stick the glowing gem there and I bet it it'll look pretty intimidating.