Spells - if it requires an attack roll it's usually either evocation or conjuration. (remembered enfeeblement/enervation etc)

It might be an idea to put in a section for spells involving the maximum typical values - spells up to level 3 generally max their effectiveness at level 10 (regardless of the specifics of their progression), level 4 and 5 spells max effectiveness at character level 15 (dice) or 20 (modifier to a single die), level 6-7 spells typically max at 20 dice and so forth. Exceptions exist (scorching ray, etc) but generally that's the guideline - and even exceptions are close.

Also - If a spell is movement-affecting or sonic-derived, it's probably a bard spell.