A lot of questions that need answers! I was supposed to run these past Kevin before posting them, but it's late and he's busy shipping games, so just be aware that one or two of these might get contradicted.
The rules are correct. The intent of that sentence was to make it clear that you couldn't pick up Loot from two different rooms just because the shtick allowed you to pick up two Loot per turn.Originally Posted by Moebius
Well...just because. I honestly can't remember what our logic for this was, but I know we specifically wanted you to be able to pick up no more than 2 Loot from monsters you killed. More than that, and there was less chance of players who were doing poorly to be able to "claim jump" and get a free Loot.Originally Posted by anarce
Technically both, but the spirit you are looking for is page 25.Originally Posted by anarce
Basically, taking the two bonus Loot prohibits you from picking up any more Loot that turn, per the second bullet point on page 24 under "How Much Loot Can Be Picked Up". The text on page 15 doesn't specifically contradict this, it merely says that the two bonus Loot is in addition to any other Loot you would get--which in this case is zero, since if you take the bonus Loot, you get no other Loot. Yes, it's an awful wording choice on my part and would be much clearer if I just deleted the phrase, "or ending" from page 15, which I imagine would qualify as errata.
You may pick up two Loot in the room. You may not pick up a third Loot in that room (what would be a fourth Loot for the turn).Originally Posted by Wanderlust
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No, you should NEVER remove Loot from the deck, regardless of who is playing or not. Remember that Elan is still an NPC in that game, hanging around the lowest dungeon level that any player is currently on, and you can offer NPCs the Loot that they drool over, as long as no other PC drools over it too. Elan-only Loot is far from worthless, as it is the only Loot that you could use to buy assistance in battle that won't go into the hands of one of your opponents!Originally Posted by Vojoc
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What you did is 100% legal, yes. You are battling the first Monster in the room the moment it is laid down.Originally Posted by Moebius
More to the point, the following answer is wrong:
This is incorrect, because you NEVER discard Monsters because the battle size is reduced. Battle Size is only checked while the battle is being triggered; once the Monsters are in the room, no change to the Battle Size can cause them to be discarded. You could, however, play IFTCDT to cancel Horde in the middle of people playing Monsters to keep the battle from growing even bigger.Originally Posted by Fujin
However, it is correct that you can only cancel one of the Support Abilities, either Horde or Assist, not the entire Support concept. Once the Monsters are down and the Battle Size has been fulfilled, though, canceling Horde is essentially meaningless.
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Yes, you can do all of those things twice except for 1.) pick up Loot from a room that did not have Monsters in it at all on your turn, and 2.) search for stairs.Originally Posted by anarce
Can and should, yes.Originally Posted by Wanderlust
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I'd wait for Kevin's thought on this, but I've been playing 2-1-1-1-1...Originally Posted by anarce
The number of Loot paid does not change, no. Generally, the advantage of healing two or three wounds is 1.) increased benefit when you are healing yourself, and 2.) increased desire on the part of other players to be healed by you instead of resting/exiting the dungeon, and thus greater chance that they will spend a Loot on it.Originally Posted by Vojoc
Turn Undead specifically says right on the card that you can't use it against Xykon. Treat Xykon as simply not being there for the purpose of using that shtick; the card just ignores him. Note that you CAN use it at Range 0 even if Xykon is the top monster, it just doesn't affect him. Technically, the top monster IS undead, even if it is a monster with a specific immunity to the shtick, making the conditions needed to use the card true. Thus, you can use the shtick.Originally Posted by bwcMD
Turning Xykon's undead out from under him is a great strategy, by the way. You bypass Xykon's ultrahigh Defense because he cannot be affected by the card!
Yes.Originally Posted by Vojoc
Boosts are not voluntary. A Get Angry! card used in such a manner would be a clever and devious tactic that is 100% legal. Likewise, V could use a card to flip one of his/her own Fireball spells to "unboost" it.Originally Posted by Vojoc
No. You still need to contend with Xykon's Attack/Defense, you just don't get to move him if you succeed.Originally Posted by Vojoc
No, Area Effect is mandatory. Trust me, you wouldn't want to see Vaarsuvius if he/she could turn off Fireball's AE!Originally Posted by Gamer5389
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No, to both. You may not do anything while fleeing the dungeon other than what is required of you.Originally Posted by Vojoc
In this extremely unlikely event, the order of play would decide who was first. The first player to get their turn would essentially end it immediately and score as the first player out, then the second player to get their turn, and so on.Originally Posted by Vojoc