Quote Originally Posted by Ubeor
We played last night, and a few issues came up.

1) How do you handle it when Haley uses her double shot schtick (roll twice, take the highest) against a monster with Multiattack (roll twice/three times, take the highest)? Do they cancel each other out? Or is there some other way to handle this?
I'm afraid I'm going to have to disagree with Kevin here:

There is no conflict. Multiattack only works when the monster is on Attack, Double Shot only works when Haley is on Attack. Haley and the monster cannot both be on Attack at the same time.

This should still be in the FAQ, though, because it may not be immediately apparent.

Quote Originally Posted by Ubeor
2) Does anyone else find Roy's Great Cleavage schtick to be too powerful? We had one encounter on dungeon level 3 that, thanks to Redcloak, demon roaches, and a few well-placed Goblin Necromancers, soon turned into a battle-size 22 encounter! Included in the stack were 3 Linear Guild members (Nale, Thog, and Yikyik). By the time Roy got to them, his Great Cleavage (hee hee... Roy has boobies) was high enough that he didn't even have to roll. He got enough monster cards from the battle to receive 8 schticks just from the trade-ins!
There's an arguement to be made that if your players didn't want Roy to be able to cut through so many monsters in one round, they would have stopped feeding the Battle Size with more Goblins/Undead/etc. There's a point where the other players need to get together and say, "Hey, if we keep making this battle bigger, Roy is going to whomp all over it." And if it just happened once as a random fluke because no one had any monsters that weren't goblins, well, then it was a random fluke that went Roy's way. That's life, no one said the game was going to be fair every time.

Quote Originally Posted by Ubeor
We're now considering implementing a house rule limiting the battle size to a max of 10.
If this happens a lot in your games, then yeah, that would be reasonable.