Neo-Animal
This is an Inherited Template that can be applied to any Animal (or possibly any Vermin of you allow Awakened Vermin in your campaign).. Some Awakened Animals breed true somehow, and eventually generate a race of intelligent critters.
Size and Type: Type changes to Magical Beast
Hit Dice: Hit Dice become d10's. If the creature has less than 1 Hit Die, it now increases to one full Hit Die.
Speed: Unchanged.
Armor Class: Unchanged.
Attacks: Base Attack Bonus becomes equal to Hit Dice.
Damage: Unchanged
Special Attacks: Retains all Special Attacks of the Base Creature.
Special Qualities: Retains all Special Qualities of the Base Creature, and gains the following:
Skill Limitations (Ex): Because animals have no hands they cannot make Skill Checks in the following skills:
Craft, Disable Device, Disguise, Forgery, Open Lock, Sleight of Hand, and Use Rope.
Primates with clumsy hands take a -4 Racial Penalty on these Skills instead.
Most will not be able to take ranks in Handle Animal or Ride as well. Most Aquatic animals will not be able to get ranks in Balance or Climb. Most Str or Dex based skills may be limited because of body type.
Natural Mage (Ex): Since Neo-Animals can speak they can cast spells with Verbal Components, and they can adjust spells to use Somatic Components usable by their non humanoid form. Material Components and Focuses may still give them a bit of a problem sometimes.
Dark Vision 60'
Saves: Unchanged (may need to be recalculated due to Stat changes).
Abilities: Roll 3d6 for stats like any other race. As usual for any race, to figure out Stat Bonus/Penalty for each Attribute, take the Attribute and subtract 10 (if even) or 11 (if odd) to get the Bonus/Penalty. For Charisma subtract 7 if the Attribute is 10, and 8 if the Attribute is 11 to find the Racial Modifier. Int is always a +0.
Skills: Recalculate Skills due to new Stats.
Feats: Unchanged.
Environment: Unchanged.
Organization: Unchanged.
Challenge Rating: +0. If original CR is less than 1, it becomes 1.
Treasure: Unchanged initially, but eventually becomes standard if it decides to accumulate wealth.
Alignment: Unchanged initially, but will tend to drift towards Chaos for solitary animals, or Lawful for pack or herd animals.
Advancement: By Character Class, Favored Class can be any of the Primordial Classes at the DM's option.
Level Adjustment: +0 in theory. However there will be a level adjustment due to the Animal/Vermin's racial stats abilities which will be worked out below.
Monster Manual
Deinonychus: +6
Elasmosaurus: +5
Megaraptor: +7
Triceratops: +8
Tyrranosaurus: +8
Dire Ape: +8
Dire Badger: +6
Dire Bat: +6
Dire Bear: +7
Dire Boar: +4
Dire Lion: +8
Dire Rat: +5
Dire Shark: +8
Dire Tiger: +6
Dire Weasel: +6
Dire Wolf: +5
Dire Wolverine: +6
Ape: +6
Baboon: +3
Badger: +5
Bat: +2
Bear (Black): +5
Bear (Brown): +6
Bear (Polar): +6
Bison: +4
Boar: +4
Camel: +4
Cat: +3
Cheetah: +4
Crocodile: +4
Crocodile, Giant: +4
Dog: +4
Dog, Riding: +4
Donkey: +3
Eagle: +2
Elephant: +7
Hawk: +2
Horse, Heavy: +5
Horse, Light: +5
Warhorse, Heavy: +5
Warhorse, Light: +5
Hyena: +3
Leopard: +6
Lion: +6
Lizard: +0
Lizard, Monitor: +2
Manta Ray: +2
Monkey: +0
Mule: +4
Octopus: +3
Octopus, Giant: +8
Owl: +2
Pony: +4
Pony, War: +4
Porpoise: +4
Rat: +2
Raven: +0
Rhinoceros: +3
Shark, Medium: +5
Shark, Large: +5
Shark, Huge: +6
Constrictor Snake: +8
Constrictor Snake, Giant: +9
Viper, Tiny: +4
Viper, Small: +4
Viper, Medium: +6
Viper, Large: +6
Viper, Huge: +8
Squid: +3
Squid, Giant: +11
Tiger: +6
Toad: +0
Weasel: +3
Whale, Baleen: +7
Whale, Cachalot: +7
Whale, Orca: +5
Wolf: +3
Wolverine: +7
Giant Ant, Soldier: +6
Giant Ant, Worker: +4
Giant Ant, Queen: +4
Giant Bee: +5
Giant Bombardier Beetle: +3
Giant Fire Beetle: +0
Giant Stag Beetle: +6
Giant Praying Mantis: +5
Giant Wasp: +6
Centipede: Tiny: +1
Small: +2
Medium: +4
Large: +4
Huge: +6
Gargantuan: +7
Colossal: +8
Scorpion: Tiny: +6
Small: +6
Medium: +8
Large: +9
Huge: +10
Gargantuan: +12
Colossal: +14
Spider: Tiny: +5
Small: +6
Medium: +8
Large: +9
Huge: +11
Gargantuan: +13
Colossal: +16
Monster Manual 2
Desmodu Guard Bat: +6
Desmodu Hunting Bat: +6
Desmodu War Bat: +7
Crytpoclidus: +8
Allosaurus: +12
Ankylosaurus: +10
Quetzalcoatlus: +8
Seismosaurus: +13
Spinosaurus: +14
Dire Horse: +5
Dire Elk: +7
Dire Elephant: +9
Dire Toad: +8
Dire Hawk: +5
Dire Snake: +12
Forest Sloth: +10
Grizzly Mastodon: +8
Leechwalker: +5
Legendary Eagle: +5
Legendary Ape: +6
Legendary Wolf: +6
Legendary Snake: +12
Legendary Horse: +4
Legendary Bear: +7
Legendary Tiger: +7
Legendary Shark: +9
Megalodon: +10
Megapede: +13
Monster Manual 3
Battletitan: +13
Bloodstriker: +7
Chelicera: +9
Fleshraker: +7
Mastodon: +9
Sea Tiger: +7
Swindlespitter: +7
Monster Manual 5
Siege Beetle: +23
Fiend Folio
Bonespear: +11
Century Worm: +18
Dire Rhinoceros: +10
Fhorge: +7
Indricothere: +10
Megatherium: +12
Terror Bird: +5
Frostburn
Dire Polar bear: +9
Glyptodon: +8
Megaloceros: +5
Smilodon: +6
Wooly Mammoth: +10
Zeuglodon: +9
Snow Spider (Small): +4
(Medium): +5
(Large): +5
Caribou: +3
Arctic Fox: +2
Sea Otter: +2
Penguin: +0
Seal: +2
Walrus: +3
Stormwrack
Crab: Small: +4
Medium: +6
Large: +8
Huge: +10
Gargantuan: +13
Colossal: +17
Archelon: +7
Ichthyosaur: +5
Mosasaur: +9
Plesiosaur: +9
Dire Barracuda: +5
Dire Eel: +5
Giant Leech: +3
Albatross: +2
Barracuda: +3
Eel: +3
Otter: +0
Sea Lion: +4
Seal: +3
Snapping Turtle: +2
Stingray: +1
Sandstorm
Protoceratops: +3
Diprotodon: +7
Dire Hippopotamus: +8
Dire Jackal: +4
Dire Puma: +7
Dire Tortoise: +8
Dire Vulture: +5
Giant Banded Lizard: +7
Camel: Dromedary: +4
Two Humped: +4
War: +4
Hippopotamus: +4
Horned Lizard: +0
Serval: +4
Vulture: +4
Brine Swimmer: +4
Giant Ant Lion: +8
Worker Termite: +2
Soldier Termite: +6
Queen Termite: +2
Oriental Adventures
Giant Toad: +4
Poisonous Toad: +6
Arms and Equipment Guide
Climbdog: +4
Thudhunter: +6
Axebeak: +4
Giant Dragonfly: +4
Giant Firefly: +3
Serpent Kingdoms
Ceratosaurus: +7
Pteranodon: +4
Stegosaurus: +12
Nifern: +5
Dung Snake: +6
Glacier Snake: +5
Reed Snake: +6
Sewerm: +8
Tree Python: +6
Whip Snake: +7
Miniatures Handbook
Cave Ankylosaurs: +8
Cave Triceratops: +8
Cave Tyrannosaurus: +8
Eberron Campaign Setting
Clawfoot: +5
Fastieth: +3
Glidewing: +4
Valenar Riding Horse: +3
will return to finish