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Spoiler
Iguanodon
Huge Animal
Hit Dice: 17d8+34 (110 hp)
Initiative: +0
Speed: 40 ft. (8 squares)
Armor Class: 15 (+7 natural, -2 size), touch 8, flatfooted 15
Base Attack/Grapple: +12/+26
Attack: Stamp +18 melee (2d6+6)
Full Attack: 2 Stamps +18 melee (2d6+6), and Foreclaw +13 melee (1d6+3 damage/19-20)
Space/Reach: 15 ft./10 ft.
Special Attacks: Trample
Special Qualities: Lowlight vision, scent, burst of speed
Saves: Fort +12, Ref +10, Will +5
Abilities: Str 23, Dex 10, Con 15, Int 2, Wis 10, Cha 11
Skills: Spot +10, Listen +11
Feats: Improved Toughness, Improved Critical (Foreclaw)
Environment: Warm Plains
Organization: Herd (6-20 plus)
Challenge Rating: 7
Treasure: None
Alignment: Always Neutral
Advancement: 18-34 HD (Huge)
Level Adjustment: -----
A large herd of behemoths walk alongside the edge of the forest, grazing as they go. A pointed, prehensile claw can be seen on the front two feet.
Iguanodons are large, herbivorous reptiles native to forests. Iguanodons are similar to Muttaburrasaurus in that they can temporarily assume a bipedal form to run faster. Iguanodons usually travel in herds, moving from food source to food source. Iguanodons are often hunted by Utahraptors and other dromeosaurids.
Iguanodons have a very specific adaptation on the fifth fingers of their forelimbs; two razor sharp prehensile claws. These are used mainly to slice through thick vegetation, but they make decent weapons, as well.
Combat
When in combat, Iguanodons attempt to flee. If there is nowhere to run, they fight savagely, and to the death. For the most part, they try to crush smaller enemies with their massive bulk, but they do not hesitate to slice enemies apart, if needed.
Burst of Speed (Ex): Up to once per hour, an Iguanodon can shift to a bipedal configuration as a free action for one round, increasing the movement of Iguanodon to 80 ft.
Trample (Ex): 2d6+16 damage, Reflex save for half damage (DC 24). Save DC is strength-based.