Tools of the Trade

As a fighter progresses in his career, there is inevitably a point where the quality of his magic equipment is more important than the quality of his training with that equipment. There are simply not enough feats that can be used simultaneously by a high-level fighter; eventually, the fighter begins diversifying rather than specializing.

These feats are a (partial) attempt to reverse that trend by giving a high-level warrior more options that can be used along with the combat techniques learned at lower level. They also share a theme of "equipment mastery." The fighter thus becomes the man or woman who can coax more out of a specific piece of equipment, be it weapon, armor, shield, or even mount.


Armor Focus [General, Fighter]
Choose any specific type of armor, such as chain mail or full plate armor. You are more adept at moving when wearing that armor.
Prerequisites: Proficiency with selected armor.
Benefit: When wearing the selected armor type, the armor check penalty applied to your skills is reduced by 1. This reduction stacks with that granted by masterwork armor, but cannot reduce the total armor check penalty to less than 0. The maximum Dexterity bonus for that armor increases by 1 if the armor is medium or heavy armor. These benefits apply both to standard armor and to armors made of special materials, such as mithral or adamantine.
Special: You may take this feat multiple times; its effects do not stack. Each time you select it, this feat applies to a different armor type.

Armor Specialization [Fighter]
Alternate Name: Armor Efficiency
Choose one type of armor, such as chain mail, for which you have already selected the Armor Focus feat. You are better at using that armor's natural advantages to protect yourself.
Prerequisites: Proficiency with selected armor, Armor Focus with selected armor, fighter level 4th.
Benefit:When wearing the selected armor, the armor bonus granted to your Armor Class is increased by +2. This bonus requires activity on your part, and thus the increase is lost whenever you are denied your Dexterity bonus to Armor Class. Because it is an increase in the armor bonus, it does not apply to incorporeal or touch attacks. You may also sleep in this armor without becoming fatigued or exhausted, regardless of its armor check penalty. This benefit applies both to standard armor and to armors made of special materials, such as mithral or adamantine.
Special: You may take this feat multiple times; its effects do not stack. Each time you select it, this feat applies to a different armor type for which you have learned Armor Focus.

Epic Armor Focus [Epic, Fighter]
Choose any specific type of armor, such as chain mail or full plate armor, for which you have learned the Greater Armor Focus feat. You are the undisputed master at moving while wearing that armor.
Prerequisites: Proficiency with selected armor, Armor Focus with selected armor, Greater Armor Focus with selected armor.
Benefit: When wearing the selected armor type, you suffer no armor check penalties to any skill. Your Dexterity bonus to your Armor Class is not limited by the armor at all; you may ignore the maximum Dexterity modifier for that armor. These benefits apply both to standard armor and to armors made of special materials, such as mithral or adamantine.
Special: You may take this feat multiple times; its effects do not stack. Each time you select it, this feat applies to a different armor type for which you have learned Greater Armor Focus.

Epic Armor Specialization [Epic, Fighter]
Alternate Name: Epic Armor Efficiency
Choose one type of armor, such as chain mail, for which you have already selected the Armor Specialization feat. You are even better at using that armor's natural advantages to protect yourself.
Prerequisites: Proficiency with selected armor, Epic Armor Focus with selected armor, Greater Armor Specialization with the selected armor, fighter level 20th.
Benefit:When wearing the selected armor, the armor bonus granted to your Armor Class is increased by +4; this bonus stacks with the one granted by Armor Specialization and Greater Armor Specialization. This bonus requires activity on your part, and thus the increase is lost whenever you are denied your Dexterity bonus to Armor Class. Because it is an increase in the armor bonus, it does not apply to incorporeal or touch attacks. This benefit applies both to standard armor and to armors made of special materials, such as mithral or adamantine.
Special: You may take this feat multiple times; its effects do not stack. Each time you select it, this feat applies to a different armor type for which you have learned Epic Armor Focus and Greater Armor Specialization.

Epic Mount Specialization [Epic, Fighter]
Choose one type of mount, such as heavy warhorse or griffon, with which you have learned the Greater Mount Specialization feat. You are specially trained to fight from the back of such a creature.
Prerequisites: Mounted Combat, Mount Specialization, Greater Mount Specialization, Ride skill, fighter or paladin level 20th.
Benefit: You gain a +1 bonus to all weapon attack rolls and a +2 bonus to all weapon damage rolls while mounted on the type of creature chosen. Your mount also gains a +1 bonus to attack rolls and a +2 bonus to its damage rolls while you are riding it. These bonuses stack with those of Mount Specialization and Greater Mount Specialization.
Special: You may take this feat multiple times; its effects do not stack. Each time you select it, this feat applies to a different type of creature with which you have learned the Greater Mount Specialization feat.

Epic Shield Specialization [Epic, Fighter]
Choose one type of shield, such as bucklers, for which you have already selected the Shield Specialization feat. You are better at blocking attacks with that type of shield.
Prerequisites: Proficiency with selected shield, Shield Specialization with selected shield, fighter level 20th.
Benefit:While wielding the selected shield, the shield bonus granted to your Armor Class is increased by +4; this stacks with the increase granted by Shield Specialization. This bonus requires activity on your part, and thus the increase is lost whenever you are denied your Dexterity bonus to Armor Class. Because it is an increase in the shield bonus, it does not apply to incorporeal or touch attacks. This benefit applies both to standard shields and to shields made of special materials, such as mithral or darkwood.
Special: You may take this feat multiple times; its effects do not stack. Each time you select it, this feat applies to a different shield type for which you have learned Shield Specialization.

Greater Armor Focus [General, Fighter]
Choose any specific type of armor, such as chain mail or full plate armor, for which you have learned the Armor Focus feat. You excel at moving while wearing that armor.
Prerequisites: Proficiency with selected armor, Armor Focus with selected armor.
Benefit: When wearing the selected armor type, the armor check penalty applied to your skills is reduced by 1. This reduction stacks with that granted by masterwork armor and that granted by Armor Focus, but cannot reduce the total armor check penalty to less than 0. The maximum Dexterity bonus for that armor increases by 1 if the armor is medium or heavy armor. These benefits apply both to standard armor and to armors made of special materials, such as mithral or adamantine.
Special: You may take this feat multiple times; its effects do not stack. Each time you select it, this feat applies to a different armor type for which you have learned Armor Focus.

Greater Armor Specialization [Fighter]
Alternate Name: Greater Armor Efficiency
Choose one type of armor, such as chain mail, for which you have already selected the Armor Specialization feat. You are even better at using that armor's natural advantages to protect yourself.
Prerequisites: Proficiency with selected armor, Greater Armor Focus with selected armor, Armor Specialization with the selected armor, fighter level 12th.
Benefit:When wearing the selected armor, the armor bonus granted to your Armor Class is increased by +2; this bonus stacks with the one granted by Armor Specialization. This bonus requires activity on your part, and thus the increase is lost whenever you are denied your Dexterity bonus to Armor Class. Because it is an increase in the armor bonus, it does not apply to incorporeal or touch attacks. This benefit applies both to standard armor and to armors made of special materials, such as mithral or adamantine.
Special: You may take this feat multiple times; its effects do not stack. Each time you select it, this feat applies to a different armor type for which you have learned Greater Armor Focus and Armor Specialization.

Greater Mount Specialization [General, Fighter]
Choose one type of mount, such as heavy warhorse or griffon, with which you have learned the Mount Specialization feat. You are specially trained to fight from the back of such a creature.
Prerequisites: Mounted Combat, Mount Specialization, Ride skill, fighter or paladin level 12th.
Benefit: You gain a +2 bonus to all weapon damage rolls while mounted on the type of creature chosen. Your mount also gains a +2 bonus to its damage rolls while you are riding it.
Special: You may take this feat multiple times; its effects do not stack. Each time you select it, this feat applies to a different type of creature with which you have learned the Mount Specialization feat.

Mount of Choice [General, Fighter]
Choose a specific mount, such as "Happy, my pet griffon" or "Solosar, my gold dragon ally." You have mastered the art of fighting in perfect cooperation with this creature.
Prerequisites: Mounted Combat, Mount Specialization with the type of creature selected, Greater Mount Specialization with the type of creature selected, Ride skill, fighter or paladin level 15th.
Benefit: You gain a +2 bonus to all Ride and Handle Animal skill checks with regards to the specific creature chosen. If you begin combat already mounted, you may roll Initiative twice (adding your Initiative bonus to one roll and that of your mount to the other) and use the higher of the two rolls as your Initiative score.
Normal: Mounts act on their rider's Initiative, even if the mount has a higher Initiative modifier.
Special: After learning this feat, whenever your fighter or paladin level increases, you may choose to switch the benefit to a different creature (you must still meet all the prerequisites for that new mount). You may not select this feat more than once.

Mount Specialization [General, Fighter]
Choose one type of mount, such as heavy warhorse or griffon. You are specially trained to fight from the back of such a creature.
Prerequisites: Mounted Combat, Ride skill, fighter or paladin level 6th.
Benefit: You gain a +1 bonus to all weapon attack rolls while mounted on the type of creature chosen. Your mount also gains a +1 bonus to its attack rolls while you are riding it.
Special: You may take this feat multiple times; its effects do not stack. Each time you select it, this feat applies to a different type of creature.

Shield Charge [General, Fighter]
Choose one type of shield with which you have learned Shield Focus. You have mastered using that shield to protect yourself while charging.
Prerequisites: Str 13+, Improved Shield Bash, Shield Focus with selected shield, proficiency with selected shield.
Benefit:You suffer no penalty to your Armor Class when charging while wielding the selected shield. You also gain a +2 increase to the shield bonus granted to your Armor Class against any attacks of opportunity made during your charge by the creature you are charging.
Special: You may take this feat multiple times; its effects do not stack. Each time you select it, this feat applies to a different shield type for which you have learned Shield Focus.

Shield Deflection [General, Fighter]
Choose one type of shield with which you have learned Shield Focus. You have mastered using that shield to bat away attacks that normally need only touch you.
Prerequisites: Dex 13+, proficiency with selected shield, Shield Focus with selected shield, Dodge.
Benefit: When wielding the selected shield, you may add the shield bonus to your Touch Armor Class. Include any increases to the shield bonus from feats or magical enhancement.
Normal: Touch and ranged touch attacks ignore shield bonuses to Armor Class.
Special: You may take this feat multiple times; its effects do not stack. Each time you select it, this feat applies to a different shield type for which you have learned Shield Focus.

Shield Focus [General, Fighter]
Choose one type of shield: buckler, light, heavy, or tower. You are more skilled at keeping the shield's weight from interfering with you movement.
Prerequisites: Proficiency with selected shield.
Benefit: While wielding the selected shield, the armor check penalty applied to your skills as a result of that shield is reduced by 1. This reduction stacks with that granted by a masterwork shield, but cannot reduce the total armor check penalty below 0. You may ready a shield for which you have learned Shield Focus as a free action. These benefits apply both to standard shields and to shields made of special materials, such as mithral or darkwood.
Special: You may take this feat multiple times; its effects do not stack. Each time you select it, this feat applies to a different shield type.

Shield Mount [General, Fighter]
You are adept at protecting the life of your mount with your shield.
Prerequisites: Mounted Combat, proficient with shields.
Benefit: While mounted and wielding a shield, your mount gains the same shield bonus to its Armor Class that you do (including increases due to Shield Specialization).

Shield Specialization [Fighter]
Choose one type of shield, such as bucklers, for which you have already selected the Shield Focus feat. You are better at blocking attacks with that type of shield.
Prerequisites: Proficiency with selected shield, Shield Focus with selected shield, fighter level 4th.
Benefit:While wielding the selected shield, the shield bonus granted to your Armor Class is increased by +2. This bonus requires activity on your part, and thus the increase is lost whenever you are denied your Dexterity bonus to Armor Class. Because it is an increase in the shield bonus, it does not apply to incorporeal or touch attacks. This benefit applies both to standard shields and to shields made of special materials, such as mithral or darkwood.
Special: You may take this feat multiple times; its effects do not stack. Each time you select it, this feat applies to a different shield type for which you have learned Shield Focus.

Weapon of Choice [Fighter]
Choose a specific weapon, as in "my father's battleaxe" or "Scorchblade, my flaming longsword +2." You are particularly familiar with that weapon's unique weight and balance, making you that much more efficient.
Prerequisites: Greater Weapon Specialization with the type of weapon selected, fighter level 16th, weapon chosen must be masterwork and in your possession.
Benefit: You gain a +4 bonus to opposed attack rolls when someone attempts to sunder the weapon you have chosen or disarm you of it. You also gain a +1 bonus to damage rolls with that weapon; this bonus stacks with those granted by Weapon Specialization and the Greater and Epic versions of that feat.
Special: After learning this feat, whenever your fighter level increases, you may choose to switch the benefit to a different weapon you own (you must still meet all the prerequisites for that new weapon). You may not select this feat more than once.


Looking Back…
Sometimes, an idea is so needed in the game that it’s not surprising that more than one person came up with it. There were a few other third party sources that designed their own versions of many of these feats, too, so when similar ideas showed up in official works, it was impossible to tell whether the designers had adapted one of the extant versions or noticed the gap themselves. As a result, my notes for this article are a little longer than normal.

Player’s Handbook II introduces feats titled Armor Specialization and Shield Specialization, but they do different things than the ones printed above. The PHBII Armor Specialization does not overlap with mine, so it’s OK to use both (you’ll probably want to change the name of my feat and its descendants to “Armor Efficiency” though, as noted in the descriptions above). The PHBII Shield Specialization, however, is very similar, except that the bonus is half as much and it dispense with the prerequisites beyond simple shield proficiency. Personally, I still like my feat better, since the point was to provide greater bonuses for high-level fighters, but each DM should probably pick one version to use and drop the other.

Likewise, PHBII has a feat called Shield Ward that is essentially a watered-down version of my Shield Deflection feat. Since the names are different, there’s no reason you couldn’t allow both, though my feat is stronger (for the price of two feat prerequisites instead of one). Conversely, PHBII’s feat Weapon Supremacy covers the same thematic territory of "total weapon dominance" as my Weapon of Choice feat does (without conjuring images of Christopher Walken dancing), but the official feat is much stronger than mine. Still, the two feats technically do not overlap, so there’s no reason a fighter couldn’t learn both.

Mounted combat hasn’t gotten much love since the original books, so all of the mounted combat feats here are still viable, as are the Epic feats (even if you swap out my non-epic version of Shield Specialization for theirs).