Bezoar
{table=head] | Infant | Adult
| Tiny Aberration | Huge Abefration
Hit Dice: | 2d8 | 18d8
Initiative: | +10 | +4
Speed: | 30 ft. | 0 ft. (Immobile)
Armor Class: | 19 (+2 size, +6 Dex, +1 natural), touch 18, flatfooted 13 | 14 (+6 natural, -2 size), touch 8, flatfooted 14
Base Attack/Grapple: | +1/-10 | +13/+30
Attack: | Tentacle -1 melee (1d2-3 damage) | Tentacle +22 melee (1d8+9 damage)
Full Attack: | Tentacle -1 melee (1d2-3 damage) | 4 Tentacles +22 melee (1d8+9 damage)
Space/Reach: | 1 1/2 ft./0 ft. | 15 ft./10 ft.
Special Attacks: | Neural Clamping | Improved grab, Swallow Whole
Special Qualities: | Darkvision 60 ft. | Darkvision 60 ft., Damage Reduction 15/Byshek, Spell Resistance
Saves: | Fort +1, Ref +6, Will +2 | Fort +7, Ref +12, Will +10
Abilities: | Str 4, Dex 22, Con 12, Int 13, Wis 8, Cha 14 | Str 28, Dex ---, Con 22, Int 15, Wis 8, Cha 14
Skills: | |
Feats: | Improved Initiative | Improved Initiative, Improved Critical (Tentacle)
Environment: | Underground | Underground
Organization: | |
Challenge Rating: | |
Treasure:| None | Standard
Alignment: | Usually Neutral Evil | Usually Neutral Evil
Advancement: | 3-7 (Small); 8-13 (Medium); 14-17 (Large) | 19-36 (Huge); 37-72 (Gargantuan)
Level Adjustment: | ----- | -----[/table]