Just another Magma Paraelemental, to finish up the categories (why is it that WotC never published Gargantuan elementals? )
Tiny Magma Paraelemental
Tiny Elemental (Fire, Earth, Extraplanar)
Hit Dice: 1d8+1 (5 hp)
Initiative: -2
Speed: 20 ft.
Armor Class: 14 (+4 natural, +2 size, -2 Dex), touch 10, flat footed 14
Base Attack/Grapple: +0/-7
Attack: Slam +2 melee (1d4+1 damage)
Full Attack: 2 Slams +2 melee (1d4+1 damage)
Space/Reach: 2 ½ ft/0 ft.
Special Attacks: Burn
Special Qualities: Elemental Traits
Saves: Fort +3, Ref -2, Will +0
Abilities: Str 15, Dex 6, Con 13, Int 4, Wis 11, Cha 11
Skills: Listen +2, Spot +2
Feats: Power Attack
Environment: Elemental Planes of Fire and Earth
Organization: Solitary
Challenge Rating: ½
Treasure: None
Advancement: -----
Level Adjustment: -----
A tiny glob of molten rock crawls forward, burning the floor under it.
These paraelementals are the weakest of its kind.
Burn (Ex): A magma paraelemental’s slam attack deals bludgeoning damage plus fire damage from the paraelemental’s flaming body. Those hit by a magma paraelemental’s slam attack also must succeed on a Reflex save (DC 10) or catch on fire. The flame burns for 1d4 rounds. A burning creature can take a move action to put out the flame. The save DC is Constitution-based. Creatures hitting a magma paraelemental with natural weapons or unarmed attacks take fire damage as though hit by the elemental’s attack, and also catch on fire unless they succeed on a Reflex save.