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    Oct 2009

    Default Re: More Dinosaurs than Isla Nublar (okay, not really, PEACH)



    Elemental Pyroraptor
    Small Magical Beast (Fire, Extraplanar)
    Hit Dice: 3d10+6 (22 hp)
    Initiative: +3
    Speed: 40 ft.
    Armor Class: 18 (+2 size, +3 Dex, +3 natural), touch 15, flatfooted 15
    Base Attack/Grapple: +3/+1
    Attack: Talons +7 melee (1d6+2 damage)
    Full Attack: Talons +7 melee (1d6+2 damage), and 2 foreclaws +5 melee (1d2+1 damage), and bite +5 melee (1d6+1 damage)
    Space/Reach: 5 ft./5 ft.
    Special Attacks: Pounce, Fire Feathers
    Special Qualities: Lowlight vision, scent, slight build, immunity to fire, vulnerability to cold
    Saves: Fort +5, Ref +6, Will +2
    Abilities: Str 15, Dex 17, Con 15, Int 4, Wis 12, Cha 12
    Skills: Hide +23, Spot +9, Survival +13
    Feats: Multiattack, Disembowel
    Environment: Elemental Plane of Fire
    Organization: Solitary, pair, or Pack (3-6)
    Challenge Rating: 3
    Treasure: None
    Alignment: Usually Neutral
    Advancement: 4-6 HD (Small)
    Level Adjustment: -----

    A smoking, flaming feathered raptor emerges from the smoke surrounding it. It shrieks nastily, and three flaming feathers whiz buy and lodge themselves into your ally.

    Elemental Pyroraptors are voracious creatures native to the burning plains of the Elemental Plain of Fire. This special breed of pyroraptor was taken by the Efreet centuries ago to be trained as attack dogs (which is where the pyroraptors got their name, fire stealer). These creatures were bred to become more intelligent and resistant to the dangers of their new home.

    Fore the most part, Elemental Pyroraptors are now feral, running free in the burning flats that surround the City of Brass. It is not rare to see the occasional noble efreet with an attack raptor or two.

    Combat
    Elemental Pyroraptors generally fire their flaming feathers first, allowing their foes to fry for a while. After a while, they charge, slashing their prey and burning them to a crisp.

    Fire Feathers (Ex): Elemental Pyroraptors are covered in feathers composed of living flame. Whenever it uses its natural attacks (or is hit by a foe with a light or natural melee weapon), the enemy takes an additional 1d6 fire damage. Three times per day, the Pyroraptor may launch a bushel of the feathers like flaming artillery, and with a successful ranged touch attack, deal 1d6 fire damage, and must succeed on a reflex save (Dc 15), or catch fire.

    Pounce (Ex): If a Pyroraptor charges, it can make a full attack.

    Slight Build (Ex): The physical stature of pyroraptors lets them function in many ways as if they were one size category smaller. Whenever a pyroraptor is subject to a size modifier or special size modifier for an opposed check (such as Hide), the pyroraptor is treated as one size smaller if doing so is advantageous to the character. A pyroraptor is also considered to be one size smaller when "squeezing" through a restrictive space. A pyroraptor can use weapons designed for a creature one size smaller without penalty. However, the space and reach of a pyroraptor remain those of a creature of their actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject's size category.

    Skills: A pyroraptor has a +8 racial bonus on Hide, Spot, and Survival skills.
    Last edited by LOTRfan; 2011-02-01 at 05:12 PM.
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