Microraptor
Tiny Animal
Hit Dice: 1/2d8 (2 hp)
Initiative: +10
Speed: 30 ft.
Armor Class: 17 (+6 Dex, +1 natural), touch 16, flat footed 11
Base Attack/Grapple: +0/-8
Attack: Talon +8 melee (1d3 damage)
Full Attack: 2 Talons +8 melee (1d3 damage)
Space/Reach: 2 1/2 ft./0 ft.
Special Attacks: -----
Special Qualities: Lowlight vision, scent
Saves: Fort +2, Ref +8, Will +2
Abilities: Str 11, Dex 23, Con 10, Int 2, Wis 14, Cha 12
Skills: Hide +14, Jump +8
Feats: Improved Initiative, Weapon Finesse(B)
Environment: Warm Forests
Organization: Solitary, Pair, or Pack (3-4)
Challenge Rating: 1/2
Treasure: None
Alignment: Always Neutral
Advancement: 1-2 HD (Tiny)
Level Adjustment: -----
A small, brightly feathered dinosaur jumps from branch to branch in the trees above. It seems to have four wings, feathers being on both the arms and legs.
Microraptors are small birds of prey that seem to almost glide through the air. Their seemingly docile appearance is a mask for the vicious little killer. Although they usually eat insects, a small group is all that is necessary to take down the average human.
Combat
Microraptors prefer to jump down onto their prey, using their minuscule talons to rip apart enemies. They generally do this only to protect their territory. For the most part, they are insectivores.
Skills: The Microraptor's wings give it a +4 bonus to jump checks.
Feats: Microraptors gain Weapon Finesse as a bonus feat.
As Familiars
Wizards and Sorcerers who want an ally that will usually be underestimated by foes often spring for the Microraptor. Microraptors give their masters a +3 bonus to hide checks.