[roll0] Knowledge : Planes (If previous roll of 15 doesn't apply)
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[roll0] Knowledge : Planes (If previous roll of 15 doesn't apply)
Oops, I forgot to roll a save - Fortitude [roll0] or Nauseated for [roll1] rounds
Concealment [roll2]
Edit: it looks like everything is alright, no post-editing necessary.
Waylan's Fort save vs stinking cloud: [roll0] vs DC 13 or else nauseated while in cloud and for [roll1] rounds after
[roll0] Fort vs 13
Morevek's fort save vs DC 13: [roll0] else nauseated [roll1] rounds.
[roll0] vs DC 13 Fort
Round 1 attack, crit confirmation [roll0] extra damage [roll1]
AoO as directed - MW Cold Iron Falcata w/Arcane Strike active [roll0] attack, [roll1] (19-20/x3), [roll2] magic damage, +[roll3] critical strike damage
[roll0] Crit Confirm
[roll1] Crit Damage
Spellcraft [roll0]
Perception [roll1]
To facilitate us healing everyone and starting the day fully prepared, let's post our PC's HP totals here and determine how we want to get those adjusted.
Filburn is at 16/33 HPs. I have Cure Light Wounds as a spell known and four available castings today. As a party we have some Channels, LoHs, and others who can cast cure spells too. Let's plan on using the Channels out of combat (now?) and save the spells for later if possible. LoH should be reserved for Aurora to keep herself up during combat, since she can use it on herself as a swift action.
Anyone else got thoughts?
Elrembriel is at 9/21. I agree with your suggestions.
Don't worry about that.
26/39 Also agree
[roll]1d20+7[roll] Knowledge Religion to know what that plate is???
[roll0]
Knowledge Religion Take 2
Aurora's attack, includes smite evil:
[roll0] attack
[roll1] CC (30+, x2)
[roll2] damage
[roll3] crit bonus
Morevek's attack, includes flanking bonus and arcane point +1
[roll4] attack
[roll5] CC (28+, x2)
[roll6] damage
[roll7] crit bonus
once more, with feeling: (AoO on not-smited one)
[roll0]
[roll1]
[roll2]
[roll3]
If the elemental gets to attack, then it's critical threat.
Confirmation [roll0] (add +3 if he wears metal armor of has a metal weapon) extra damage [roll1]+ [roll2] electricity(I'm not sure the electricity part is added to the critical damage)
I failed to address the searching.
Five of the cultists were this, possessing equipment as such (minus 1 potion, and all "holy" items being unholy).
The sixth was one of those, only advanced. His equipment is identical, except the potion is moderate wounds, and his breastplate and longsword are both masterwork.
I don't imagine you can carry all of that, so let me know what you choose to bring with you.
Assuming we've taken some lightweight equipment from the cultists, is there any objection if Elrembriel takes 1 alchemist's fire and 1 cold iron dagger?
There's plenty to go around. Go for it.
Ooh. I'll grab a couple? :D
As long as you keep it below 6 between the two of you.
3 and 3, G? :D
Yikes. At 1 pound apiece? Fair enough.
Waylan init: [roll0]
Morevek init: [roll1]
Aurora init: [roll2]